clementinnN

Turkey
135 matches tracked
Last updated:

How does clementinnN play?

Rating 0.76 K/R 0.52 ADR 63.1 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.76
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 25%
Rating distribution from 135 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 1% good 1.10 to 1.29 13% normal 0.90 to 1.09 12% weak 0.75 to 0.89 27% very weak below 0.75 48%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 37%−13 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 6%−14 pp · Ø 20% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.74 K/D and so well below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.74−0.26 · Ø 1.00 better than 1%
Pistol kills per match 1.6

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.2).

2K rounds 8.1%−5.0 pp · Ø 13.1% better than 1%
3K rounds 1.2%−2.7 pp · Ø 3.9% better than 1%
MVPs per match 1.4−0.8 · Ø 2.2 better than 1%
4Ks and aces 3x 4K, 0 aces in 35 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.28).

Utility hit rate 45%+9 pp · Ø 36% better than 96%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 87%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 97%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +137
= Stayed the same
ADR at 61.2, Headshots at 50%
▼ Got worse
K/R −0.05, Rating −0.08, Win rate −7 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: September 2026 with 0.55. Last 3 months: 0.49 (at the start 0.54). Well below the average (0.72).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
44 matches · 59% win rate
In match 3 of the day ±0 ELO
20 matches · 45% win rate
On Saturdays −15 ELO, win rate 42%

clementinnN loses the most ELO on Dust 2: −76 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.39 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 26 · Inferno

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
59% better than 79%
0.54 better than 1%
60.4 better than 1%
0.80 better than 2%
37% of 107 duels better than 3%
30% of 20 situations better than 29%
Anubis24
63% better than 85%
0.53 better than 1%
67.5 better than 2%
0.78 better than 1%
43% of 63 duels better than 12%
47% of 17 situations better than 72%
Inferno18
44% better than 21%
0.49 better than 1%
60.0 better than 1%
0.70 better than 1%
43% of 49 duels better than 10%
38% of 8 situations better than 48%
Cache17
41% -
0.55 -
62.9 -
0.75-
35% of 46 duels -
40% of 15 situations -
Nuke15
40% better than 12%
0.50 better than 1%
64.1 better than 1%
0.72 better than 1%
37% of 60 duels better than 2%
38% of 8 situations better than 44%
Mirage14
36% -
0.53 -
67.0 -
0.74-
35% of 48 duels -
50% of 10 situations -
Ancient3
33% -
0.42 -
57.7 -
0.58-
50% of 6 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clementinnN plays

Across 135 matches clementinnN averages K/R 0.52, ADR 63.1 and a rating of 0.76. Biggest strength: Utility hit rate at 45%, better than 96% of level 9 players. Most room to improve: Rating at 0.76, better than only 1% of level 9 players. Averages 11.4 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 18 of 135 matches the rating was 1.10 or higher (13%), in 101 it was below 0.90. In 35 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.79. clementinnN loses the most ELO on Dust 2 (−76 ELO, win rate 59%). Things go best in match 2 of the day (+53 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +53 ELO. Improved over the last three months: ELO +137. Got weaker: K/R −0.05, Rating −0.08, Win rate −7 pp. Unchanged in recent months: ADR at 61.2, Headshots at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.