cldlifter

Russia
On FACEIT since 2025 367 matches tracked 156 matches in 30 days
ELO ▼ 175
2,387
30-day peak: 2,562
Rank EU
#76,442
Russia #21,695 in Russia
Last updated:

How does cldlifter play?

Rating 1.04 K/R 0.74 ADR 79.8 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 367 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 3.2
Zeus kills2 in 367 matches
Knife kills 5 in 367 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 54x 4K, 3 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, ELO +164
= Stayed the same
K/R at 0.75, ADR at 80.0, Headshots at 50%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −146 ELO
57 matches · 49% win rate
From match 5 of the day −146 ELO
190 matches · 47% win rate
Between 0:00 and 6:00 −1 ELO, win rate 44%
On Fridays −56 ELO, win rate 42%

cldlifter loses the most ELO on Ancient: −146 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Nuke
  2. Most kills in a match: 49 · Mirage
  3. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
50% better than 42%
0.75 right on the average
82.2 better than 55%
1.04 right on the average
53% of 627 duels better than 61%
33% of 51 situations better than 36%
Dust 289
53% better than 56%
0.74 better than 48%
79.2 better than 41%
1.04 right on the average
53% of 515 duels better than 59%
42% of 52 situations better than 62%
Anubis68
62% better than 80%
0.75 right on the average
80.9 better than 48%
1.06 better than 55%
55% of 359 duels better than 68%
48% of 40 situations better than 69%
Ancient57
49% better than 38%
0.74 better than 47%
78.6 better than 34%
1.04 better than 53%
61% of 242 duels better than 90%
42% of 33 situations better than 59%
Nuke48
46% better than 19%
0.71 better than 26%
75.2 better than 16%
0.99 better than 27%
55% of 194 duels better than 62%
47% of 32 situations better than 68%

Compared with players on the same level who have at least 15 matches on the map.

How cldlifter plays

Across 367 matches cldlifter averages K/R 0.74, ADR 79.8 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Anubis with a 62% win rate in 68 matches. In 156 of 367 matches the rating was 1.10 or higher (43%), in 143 it was below 0.90. In 313 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. cldlifter loses the most ELO on Ancient (−146 ELO, win rate 49%). Things go best in match 4 of the day (+90 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +90 ELO. Improved over the last three months: Rating +0.05, ELO +164. Unchanged in recent months: K/R at 0.75, ADR at 80.0, Headshots at 50%, Win rate at 52%. Last 30 days: 156 matches, win rate 50%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.