cld009

Mayotte
On FACEIT since 2021 139 matches tracked 29 matches in 30 days
Last updated:
Next update possible in 26m 35s

How does cld009 play?

Rating 1.04 K/R 0.75 ADR 81.6 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 139 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.6
Knife kills 10 in 139 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 6x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.16, ADR −10.1, Headshots −2 pp, Win rate −3 pp, ELO −87

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.66 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −88 ELO
43 matches · 47% win rate
In match 1 of the day +51 ELO
35 matches · 46% win rate
On Saturdays ±0 ELO, win rate 40%

cld009 loses the most ELO on Dust 2: −88 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.03 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
47% better than 33%
0.81 better than 78%
86.4 better than 74%
1.11 better than 71%
55% of 243 duels better than 70%
53% of 19 situations better than 86%
Mirage42
60% better than 78%
0.70 better than 29%
77.4 better than 29%
0.98 better than 31%
47% of 208 duels better than 25%
40% of 20 situations better than 57%
Anubis19
58% better than 67%
0.65 better than 11%
77.3 better than 27%
0.94 better than 19%
50% of 115 duels better than 41%
45% of 11 situations better than 65%
Ancient15
47% better than 32%
0.76 better than 57%
81.2 better than 46%
1.06 better than 60%
53% of 81 duels better than 55%
14% of 7 situations better than 6%
Nuke10
40% -
0.76 -
83.2 -
0.98-
55% of 44 duels -
67% of 3 situations -
Cache5
60% -
0.74 -
79.8 -
1.01-
43% of 37 duels -
20% of 5 situations -
Inferno5
80% -
0.90 -
94.6 -
1.32-
59% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cld009 plays

Across 139 matches cld009 averages K/R 0.75, ADR 81.6 and a rating of 1.04. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 43% headshots. The strongest map is Mirage with a 60% win rate in 42 matches. In 57 of 139 matches the rating was 1.10 or higher (41%), in 50 it was below 0.90. In 45 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. cld009 loses the most ELO on Dust 2 (−88 ELO, win rate 47%). Things go best on Mirage (+36 ELO, win rate 60%). Got weaker: K/R −0.13, Rating −0.16, ADR −10.1, Headshots −2 pp, Win rate −3 pp, ELO −87. Last 30 days: 29 matches, win rate 55%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.