claxxy

Latvia
On FACEIT since 2024 100 matches tracked 23 matches in 30 days
Last updated:

How does claxxy play?

Rating 1.17 (from 78 matches) K/R 0.82 ADR 88.6 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 78 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 3.2
Knife kills 1 in 99 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 91%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 83%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 11x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +206
= Stayed the same
K/R at 0.81, ADR at 88.8, Headshots at 56%
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +32 ELO
30 matches · 47% win rate

claxxy loses the most ELO in match 2 of the day: +32 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Cache
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% right on the average
0.80 better than 73%
89.4 better than 84%
1.12 better than 73%
55% of 133 duels better than 69%
46% of 13 situations better than 73%
Dust 225
44% better than 21%
0.76 better than 57%
81.1 better than 48%
1.09 better than 64%
41% of 81 duels better than 6%
63% of 8 situations better than 95%
Ancient12
58% -
0.90 -
97.3 -
1.32-
70% of 40 duels -
71% of 7 situations -
Inferno9
78% -
0.83 -
92.4 -
1.17-
62% of 47 duels -
42% of 19 situations -
Anubis8
63% -
0.92 -
92.2 -
1.34-
67% of 36 duels -
75% of 8 situations -
Nuke6
17% -
0.72 -
76.4 -
0.82-
47% of 19 duels -
14% of 14 situations -
Vertigo3
33% -
0.63 -
76.8 -
0.85-
59% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How claxxy plays

Across 99 matches claxxy averages K/R 0.82 and ADR 88.6; the rating across the 78 rated matches is 1.17. Biggest strength: Rating at 1.17, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 38 of 78 matches the rating was 1.10 or higher (49%), in 23 it was below 0.90. In 55 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.24. claxxy loses the most ELO in match 2 of the day (+32 ELO, win rate 47%). Things go best on Mirage (+20 ELO, win rate 53%). Match no. 1 of the day goes best: 60% win rate, +3 ELO. Improved over the last three months: Win rate +5 pp, ELO +206. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.81, ADR at 88.8, Headshots at 56%. Last 30 days: 23 matches, win rate 48%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.