cl_shansov_0

Sweden
On FACEIT since 2024 129 matches tracked 107 matches in 30 days
ELO ▲ 247
3,073
30-day peak: 3,073
Rank EU ▲ 1,481 places
#6,110
Sweden #190 in Sweden
30 days · prev. #7,591 · best #6,110
Last updated:

How does cl_shansov_0 play?

Rating 1.30 K/R 0.94 ADR 100.7 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 129 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 33% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.05).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.32+0.27 · Ø 1.05 better than 95%
Pistol kills per match 3.0
Knife kills 1 in 129 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.5% of rounds and so well above the average (13.5%).

2K rounds 18.5%+5.0 pp · Ø 13.5% better than 99%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 40x 4K, 7 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.32).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 5%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether cl_shansov_0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 114 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.91
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 1.05.

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
26 matches · 38% win rate
On Mirage −4 ELO
59 matches · 61% win rate
Between 12:00 and 18:00 −29 ELO, win rate 48%
On Sundays ±0 ELO, win rate 40%

cl_shansov_0 loses the most ELO in match 1 of the day: −24 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Mirage
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 6 wins in a row · Vertigo

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
61% better than 76%
0.92 better than 96%
99.9 better than 98%
1.26 better than 93%
61% of 329 duels better than 90%
39% of 33 situations right on the average
Dust 235
69% better than 92%
0.96 better than 98%
101.5 better than 98%
1.38 better than 98%
64% of 183 duels better than 94%
50% of 14 situations better than 78%
Cache12
58% -
1.06 -
118.1 -
1.44-
66% of 88 duels -
50% of 8 situations -
Anubis11
45% -
0.92 -
97.0 -
1.33-
52% of 71 duels -
33% of 6 situations -
Ancient5
20% -
0.81 -
88.1 -
1.13-
60% of 35 duels -
60% of 5 situations -
Nuke4
50% -
0.77 -
84.9 -
0.96-
50% of 32 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cl_shansov_0 plays

Across 129 matches cl_shansov_0 averages K/R 0.94, ADR 100.7 and a rating of 1.30. Biggest strength: Damage per round (ADR) at 100.7, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 20.2 kills per match with 45% headshots. The strongest map is Dust 2 with a 69% win rate in 35 matches. In 83 of 129 matches the rating was 1.10 or higher (64%), in 25 it was below 0.90. In 114 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: September 2026 at 1.48. cl_shansov_0 loses the most ELO in match 1 of the day (−24 ELO, win rate 38%). Things go best on Dust 2 (+42 ELO, win rate 69%). From match no. 5 of the day on, things go best: 72% win rate, +15 ELO. Last 30 days: 107 matches, win rate 61%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.