cl_dlmax

Mayotte
On FACEIT since 2025 158 matches tracked 40 matches in 30 days
Last updated:

How does cl_dlmax play?

Rating 1.09 K/R 0.79 ADR 84.5 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 158 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 84%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 32x 4K, 4 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.71+0.44 · Ø 0.27 better than 99%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether cl_dlmax is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 149 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
26 matches · 31% win rate
On Anubis −23 ELO
31 matches · 48% win rate
Between 18:00 and 24:00 −68 ELO, win rate 44%
On Tuesdays −24 ELO, win rate 29%

cl_dlmax loses the most ELO on Ancient: −53 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Nuke
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 55 · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
67% better than 92%
0.78 better than 75%
85.6 better than 78%
1.10 better than 78%
42% of 128 duels better than 13%
44% of 18 situations better than 65%
Mirage33
58% better than 77%
0.80 better than 82%
85.6 better than 79%
1.11 better than 81%
48% of 139 duels better than 36%
26% of 23 situations better than 18%
Anubis31
48% better than 45%
0.84 better than 93%
87.8 better than 86%
1.15 better than 90%
55% of 144 duels better than 74%
50% of 22 situations better than 79%
Ancient26
31% better than 4%
0.79 better than 77%
85.5 better than 75%
1.07 better than 72%
57% of 100 duels better than 84%
32% of 19 situations better than 33%
Inferno18
44% better than 24%
0.74 better than 63%
76.6 better than 36%
1.02 better than 57%
52% of 66 duels better than 58%
33% of 12 situations better than 39%
Nuke11
45% -
0.82 -
84.6 -
1.13-
56% of 57 duels -
30% of 10 situations -
Cache6
33% -
0.65 -
70.2 -
0.92-
50% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cl_dlmax plays

Across 158 matches cl_dlmax averages K/R 0.79, ADR 84.5 and a rating of 1.09. Biggest strength: 3K rounds at 4.8%, better than 84% of level 8 players. Averages 17.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 33 matches. In 71 of 158 matches the rating was 1.10 or higher (45%), in 50 it was below 0.90. In 147 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: July 2026 at 1.14. cl_dlmax loses the most ELO on Ancient (−53 ELO, win rate 31%). Things go best on Dust 2 (+47 ELO, win rate 67%). Last 30 days: 40 matches, win rate 48%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.