cjay14

Kazakhstan
On FACEIT since 2024 106 matches tracked 60 matches in 30 days
ELO ▲ 21
2,158
30-day peak: 2,158
Rank EU
#153,072
Kazakhstan #5,866 in Kazakhstan
Last updated:

How does cjay14 play?

Rating 0.95 (from 86 matches) K/R 0.68 ADR 74.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 86 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.91−0.11 · Ø 1.02 better than 11%
Pistol kills per match 3.1
Knife kills 2 in 106 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 29%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 74.7, Headshots at 50%, Win rate at 52%, ELO at 2,126
▼ Got worse
Rating −0.10

Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
23 matches · 39% win rate
From match 5 of the day −15 ELO
24 matches · 38% win rate

cjay14 loses the most ELO on Ancient: −28 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 53 · Inferno
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 24%
0.68 better than 23%
74.2 better than 18%
0.89 better than 9%
45% of 92 duels better than 17%
28% of 18 situations better than 21%
Ancient23
39% better than 12%
0.64 better than 9%
71.5 better than 7%
0.91 better than 15%
45% of 111 duels better than 17%
54% of 13 situations better than 88%
Inferno17
65% better than 85%
0.71 better than 28%
74.5 better than 13%
1.05-
49% of 65 duels better than 29%
30% of 10 situations better than 25%
Anubis16
63% better than 85%
0.75 better than 57%
79.3 better than 42%
1.01-
39% of 56 duels better than 4%
67% of 6 situations better than 97%
Dust 215
53% better than 56%
0.66 better than 15%
75.1 better than 21%
0.93-
50% of 56 duels better than 43%
58% of 12 situations better than 92%
Nuke6
50% -
0.76 -
83.5 -
1.03-
59% of 22 duels -
33% of 3 situations -
Overpass4
50% -
0.56 -
65.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How cjay14 plays

Across 106 matches cjay14 averages K/R 0.68 and ADR 74.7; the rating across the 86 rated matches is 0.95. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 23 of 86 matches the rating was 1.10 or higher (27%), in 40 it was below 0.90. In 60 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. cjay14 loses the most ELO on Ancient (−28 ELO, win rate 39%). Things go best on Mirage (+10 ELO, win rate 44%). Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.68, ADR at 74.7, Headshots at 50%, Win rate at 52%, ELO at 2,126. Last 30 days: 60 matches, win rate 52%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.