ciuri

France
On FACEIT since 2020 194 matches tracked 49 matches in 30 days
ELO ▲ 8
2,378
30-day peak: 2,378
Rank EU
#78,429
France #1,499 in France
Last updated:

How does ciuri play?

Rating 0.97 (from 144 matches) K/R 0.73 ADR 77.7 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 144 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.7
Knife kills 1 in 194 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 13x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.19, ADR −17.4, Win rate −3 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.91. Last 3 months: 0.68 (at the start 0.87). Clearly below the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
31 matches · 61% win rate
On Dust 2 −24 ELO
47 matches · 47% win rate
On Tuesdays −23 ELO, win rate 38%

ciuri loses the most ELO on Ancient: −47 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.76 · Anubis
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
51% better than 48%
0.74 right on the average
79.3 better than 41%
0.97 better than 27%
32% of 96 duels better than 1%
35% of 20 situations better than 39%
Dust 247
47% better than 32%
0.72 better than 38%
78.4 better than 35%
0.98 better than 28%
54% of 164 duels better than 62%
39% of 18 situations better than 56%
Ancient31
61% better than 76%
0.79 better than 70%
81.0 better than 45%
1.05 better than 54%
65% of 57 duels better than 98%
67% of 9 situations better than 97%
Inferno19
47% better than 26%
0.63 better than 4%
70.1 better than 3%
0.79 better than 1%
43% of 37 duels better than 8%
11% of 9 situations better than 5%
Anubis17
53% right on the average
0.75 right on the average
77.8 better than 29%
1.03-
55% of 31 duels better than 67%
38% of 8 situations right on the average
Cache14
50% -
0.67 -
70.8 -
0.98-
42% of 55 duels -
83% of 6 situations -
Nuke10
60% -
0.76 -
78.0 -
0.88-
38% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ciuri plays

Across 194 matches ciuri averages K/R 0.73 and ADR 77.7; the rating across the 144 rated matches is 0.97. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 43 of 144 matches the rating was 1.10 or higher (30%), in 58 it was below 0.90. In 118 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. ciuri loses the most ELO on Ancient (−47 ELO, win rate 61%). Things go best in match 3 of the day (−47 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, −47 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.19, ADR −17.4, Win rate −3 pp. Last 30 days: 49 matches, win rate 51%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.