city89

Colombia
242 matches tracked 53 matches in 30 days
Last updated:

How does city89 play?

Rating 1.02 K/R 0.74 ADR 80.0 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 242 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
Multi-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 74%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.00+0.01 · Ø 0.99 better than 50%
Pistol kills per match 3.0
Knife kills 11 in 242 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 38x 4K, 4 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 92%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +416
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.09, Rating −0.10, ADR −7.8, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.71 (at the start 0.80). Just below the average (0.72).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −34 ELO
25 matches · 48% win rate
In match 1 of the day −25 ELO
47 matches · 43% win rate

city89 loses the most ELO on Inferno: −34 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Highest rating in a match: 2.77 · Dust 2
  3. Most kills in a match: 47 · Cache

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
53% better than 59%
0.73 better than 53%
79.0 better than 46%
1.02 better than 54%
52% of 327 duels better than 61%
32% of 56 situations better than 35%
Mirage64
48% better than 41%
0.71 better than 42%
77.4 better than 39%
1.00 better than 47%
48% of 270 duels better than 37%
46% of 41 situations better than 73%
Ancient44
55% better than 66%
0.77 better than 73%
85.0 better than 75%
1.06 better than 74%
54% of 207 duels better than 70%
36% of 33 situations better than 48%
Inferno25
48% better than 39%
0.73 better than 59%
75.3 better than 32%
0.97 better than 39%
45% of 115 duels better than 21%
63% of 16 situations better than 91%
Anubis19
37% better than 11%
0.83 better than 91%
84.6 better than 75%
1.12 better than 85%
50% of 88 duels right on the average
47% of 15 situations better than 71%
Cache6
17% -
0.71 -
80.9 -
0.95-
59% of 34 duels -
50% of 8 situations -
Nuke4
50% -
0.81 -
91.9 -
1.12-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How city89 plays

Across 242 matches city89 averages K/R 0.74, ADR 80.0 and a rating of 1.02. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 16.4 kills per match with 51% headshots. The strongest map is Ancient with a 55% win rate in 44 matches. In 88 of 242 matches the rating was 1.10 or higher (36%), in 108 it was below 0.90. In 179 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: July 2026 at 1.10. city89 loses the most ELO on Inferno (−34 ELO, win rate 48%). Things go best in match 2 of the day (+104 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +104 ELO. Improved over the last three months: ELO +416. Got weaker: K/R −0.09, Rating −0.10, ADR −7.8, Headshots −2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 53 matches, win rate 53%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.