city8

Kazakhstan
193 matches tracked 46 matches in 30 days
Last updated:

How does city8 play?

Rating 1.07 K/R 0.77 ADR 79.8 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 193 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.08+0.08 · Ø 1.00 better than 76%
Pistol kills per match 3.3
Knife kills 5 in 193 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.1%).

2K rounds 15.5%+2.4 pp · Ø 13.1% better than 92%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 23x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 13%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +605
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.14, ADR −10.3, Headshots −2 pp, Win rate −15 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.76 (at the start 0.84). Slightly above the average (0.72).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
57 matches · 47% win rate
On Ancient −24 ELO
23 matches · 48% win rate
On Wednesdays +3 ELO, win rate 26%

city8 loses the most ELO on Dust 2: −26 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
47% better than 38%
0.71 better than 40%
77.0 better than 35%
0.97 better than 32%
46% of 259 duels better than 24%
52% of 27 situations better than 84%
Mirage53
53% better than 58%
0.84 better than 90%
85.4 better than 76%
1.18 better than 90%
57% of 250 duels better than 84%
19% of 36 situations better than 7%
Ancient23
48% better than 42%
0.75 better than 59%
74.5 better than 18%
1.02 better than 54%
53% of 112 duels better than 65%
17% of 18 situations better than 9%
Anubis21
57% better than 71%
0.73 better than 47%
77.4 better than 34%
1.02 right on the average
49% of 117 duels better than 39%
33% of 9 situations better than 39%
Inferno15
60% better than 71%
0.83 better than 83%
84.1 better than 64%
1.21 better than 88%
57% of 74 duels better than 75%
40% of 10 situations right on the average
Nuke12
33% -
0.73 -
76.7 -
1.01-
52% of 54 duels -
9% of 11 situations -
Cache11
55% -
0.77 -
79.3 -
1.05-
61% of 57 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How city8 plays

Across 193 matches city8 averages K/R 0.77, ADR 79.8 and a rating of 1.07. Biggest strength: Rating at 1.07, better than 75% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 9 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 86 of 193 matches the rating was 1.10 or higher (45%), in 63 it was below 0.90. In 143 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: June 2026 at 1.28. city8 loses the most ELO on Dust 2 (−26 ELO, win rate 47%). Things go best on Mirage (+72 ELO, win rate 53%). Match no. 1 of the day goes best: 58% win rate, +53 ELO. Improved over the last three months: ELO +605. Got weaker: K/R −0.08, Rating −0.14, ADR −10.3, Headshots −2 pp, Win rate −15 pp. Last 30 days: 46 matches, win rate 50%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.