cipong-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Weakness11% of 1v2s won and so well below the average (21%).
Weapons and aim
Average68% headshots and so well above the average (53%).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so well below the average (4.2%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.98 (at the start 0.99). Clearly below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 79.4. Last 3 months: 78.1 (at the start 76.0). Slightly below the average (80.9).
Share of headshot kills
Best month: September 2026 with 70%. Last 3 months: 68% (at the start 67%). Well above the average (53%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 53% (at the start 59%). Right on the average (53%).
Best month: September 2026 with 3,274. Last 3 months: 3,171 (at the start 3,092).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 201 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
cipong- loses the most ELO on Ancient: −30 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.24 · Anubis
- Most kills in a match: 37 · Ancient
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 201 matchesCompared with players on the same level who have at least 15 matches on the map.
How cipong- plays
Across 201 matches cipong- averages K/R 0.71, ADR 77.5 and a rating of 0.98. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 68% headshots. The strongest map is Mirage with a 57% win rate in 60 matches. In 67 of 201 matches the rating was 1.10 or higher (33%), in 92 it was below 0.90. In 132 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. cipong- loses the most ELO on Ancient (−30 ELO, win rate 54%). Things go best on Mirage (+282 ELO, win rate 57%). Improved over the last three months: ELO +79. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 78.1, Headshots at 68%. Last 30 days: 2 matches, win rate 100%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.