ciotel1099

RO
On FACEIT since 2025 40 matches tracked 40 matches in 30 days
Last updated:

How does ciotel1099 play?

Rating 1.02 K/R 0.74 ADR 81.5 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84% on level 3
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More 1v1 and 1v2 wins than the level 3 average.
AWPerClutcher
better than most on level 3 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%0 pp level
Opening duels won 48%+1 pp better than 53%

Clutch

Strength
Last one alive
Clutch 1v1 won 35%−1 pp better than 39%
Clutch 1v2 won 34%+14 pp better than 98%
Clutch kills per match 1.9+0.3 better than 78%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−1 pp better than 44%
AWP share of kills 22%+11 pp better than 85%
K/D 1.00+0.08 better than 80%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+2.9 pp better than 97%
Rounds with 3K 4.2%+0.8 pp better than 81%
MVPs per match 2.2+0.2 better than 77%
4Ks and aces 5x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%0 pp level
Utility damage per round 1.2−2.3 better than 5%
Enemies flashed per round 0.18−0.05 better than 39%
Rounds with a death 74%0 pp level

Patterns

Soon this shows where ciotel1099 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 1.77 · Cache
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis10
40% -
0.75 -
78.6 -
0.96-
50% of 42 duels -
40% of 5 situations -
Dust 210
60% -
0.78 -
87.1 -
1.10-
50% of 38 duels -
71% of 7 situations -
Mirage10
40% -
0.69 -
73.6 -
0.93-
47% of 34 duels -
0% of 5 situations -
Cache4
25% -
0.74 -
88.9 -
1.18-
56% of 18 duels -
50% of 2 situations -
Ancient3
0% -
0.76 -
80.3 -
1.01-
36% of 11 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ciotel1099 plays

Across 40 matches ciotel1099 averages K/R 0.74, ADR 81.5 and a rating of 1.02. Biggest strength: Rating at 1.02. That is better than 84% of players on level 3. Most room to improve: Utility damage per round at 1.2. That is better than only 5% of players on level 3. On average 15.1 kills per match, 40% of them headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 17 of 40 matches the rating was 1.10 or higher (43%), in 16 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 1 aces. Last 30 days: 40 matches, win rate 40%, ELO balance −53.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.