cinzeiro

Portugal
87 matches tracked 25 matches in 30 days
Last updated:

How does cinzeiro play?

Rating 0.97 (from 37 matches) K/R 0.70 ADR 77.3 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 37 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 90%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 2.6
Knife kills 1 in 87 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 21%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 11%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 3x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +8 pp, ELO +203
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.7

Sep to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.68
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.84. Last 3 months: 0.67 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +89 ELO
30 matches · 50% win rate

cinzeiro loses the most ELO in match 1 of the day: +89 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
65% better than 91%
0.72 better than 45%
78.2 better than 41%
1.00-
41% of 46 duels better than 9%
67% of 9 situations better than 97%
Mirage21
52% better than 53%
0.66 better than 17%
74.1 better than 19%
0.94-
47% of 19 duels better than 29%
36% of 11 situations better than 44%
Anubis15
73% better than 97%
0.79 better than 80%
83.4 better than 67%
1.10-
57% of 28 duels better than 83%
0% of 3 situations better than 2%
Nuke10
50% -
0.57 -
70.2 -
0.67-
38% of 34 duels -
0% of 1 situations -
Ancient8
38% -
0.74 -
79.9 -
1.39-
50% of 4 duels -
0% of 1 situations -
Inferno3
67% -
0.63 -
68.0 -
1.00-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cinzeiro plays

Across 87 matches cinzeiro averages K/R 0.70 and ADR 77.3; the rating across the 37 rated matches is 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 9 players. Averages 15.0 kills per match with 50% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 12 of 37 matches the rating was 1.10 or higher (32%), in 15 it was below 0.90. In 37 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. cinzeiro loses the most ELO in match 1 of the day (+89 ELO, win rate 50%). Things go best in match 2 of the day (+52 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +52 ELO. Improved over the last three months: Headshots +4 pp, Win rate +8 pp, ELO +203. Got weaker: K/R −0.05, ADR −4.7. Last 30 days: 25 matches, win rate 72%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.