cinomeD

IM
212 matches tracked 19 matches in 30 days
Last updated:

How does cinomeD play?

Rating 1.00 K/R 0.72 ADR 79.1 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 212 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 3%
AWP share of kills 11%+1 pp · Ø 10% better than 62%
K/D 1.00−0.01 · Ø 1.01 better than 51%
Pistol kills per match 2.6
Knife kills 4 in 212 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 79%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 29%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 22x 4K, 3 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 80%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 49%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, Win rate +16 pp
= Stayed the same
K/R at 0.72, ADR at 78.8, Headshots at 37%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −92 ELO
49 matches · 39% win rate
On Inferno −56 ELO
28 matches · 39% win rate
On Mondays −25 ELO, win rate 38%

cinomeD loses the most ELO on Mirage: −92 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 42 · Inferno
  3. Highest rating in a match: 2.58 · Nuke

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
39% better than 14%
0.76 better than 66%
81.3 better than 58%
1.04 better than 61%
56% of 198 duels better than 79%
33% of 39 situations better than 37%
Anubis43
56% better than 66%
0.69 better than 31%
76.8 better than 33%
0.95 better than 30%
53% of 174 duels better than 65%
22% of 23 situations better than 15%
Ancient31
71% better than 97%
0.72 better than 40%
77.3 better than 28%
0.99 better than 41%
52% of 126 duels better than 54%
41% of 22 situations better than 61%
Inferno28
39% better than 10%
0.72 better than 54%
81.3 better than 64%
1.02 better than 57%
54% of 114 duels better than 70%
27% of 30 situations better than 27%
Dust 225
56% better than 72%
0.69 better than 32%
73.0 better than 16%
0.96 better than 33%
45% of 99 duels better than 19%
46% of 13 situations better than 78%
Nuke19
47% better than 25%
0.76 better than 57%
85.6 better than 69%
1.03 better than 48%
51% of 88 duels better than 43%
21% of 14 situations better than 18%
Cache16
56% -
0.68 -
78.5 -
0.99-
45% of 80 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cinomeD plays

Across 212 matches cinomeD averages K/R 0.72, ADR 79.1 and a rating of 1.00. Biggest strength: Utility damage per round at 5.5, better than 80% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 8 players. Averages 16.0 kills per match with 36% headshots. The strongest map is Ancient with a 71% win rate in 31 matches. In 76 of 212 matches the rating was 1.10 or higher (36%), in 86 it was below 0.90. In 164 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. cinomeD loses the most ELO on Mirage (−92 ELO, win rate 39%). Things go best on Ancient (+263 ELO, win rate 71%). Improved over the last three months: Rating +0.06, Win rate +16 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.8, Headshots at 37%. Last 30 days: 19 matches, win rate 63%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.