cinkciarz_

Eswatini
On FACEIT since 2021 107 matches tracked 57 matches in 30 days
Last updated:

How does cinkciarz_ play?

Rating 1.03 K/R 0.74 ADR 79.5 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 1 ace in 86 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.3, Win rate at 47%
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
33 matches · 52% win rate
On Ancient −2 ELO
24 matches · 46% win rate
On Saturdays −31 ELO, win rate 42%

cinkciarz_ loses the most ELO on Mirage: −56 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% right on the average
0.73 better than 42%
77.0 better than 27%
1.00 better than 37%
50% of 141 duels better than 42%
36% of 25 situations better than 44%
Ancient24
46% better than 28%
0.79 better than 70%
88.6 better than 81%
1.10 better than 70%
53% of 117 duels better than 55%
29% of 14 situations better than 27%
Anubis17
71% better than 94%
0.76 better than 56%
81.0 better than 49%
1.11 better than 71%
46% of 99 duels better than 22%
50% of 10 situations better than 75%
Dust 211
27% -
0.79 -
80.6 -
1.06-
41% of 51 duels -
18% of 11 situations -
Nuke9
11% -
0.69 -
77.3 -
0.87-
46% of 39 duels -
17% of 6 situations -
Cache6
33% -
0.64 -
69.1 -
0.84-
35% of 20 duels -
20% of 5 situations -
Vertigo4
25% -
0.78 -
77.9 -
1.11-
39% of 23 duels -
80% of 5 situations -
Inferno3
100% -
0.41 -
49.3 -
0.70-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cinkciarz_ plays

Across 107 matches cinkciarz_ averages K/R 0.74, ADR 79.5 and a rating of 1.03. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 42 of 107 matches the rating was 1.10 or higher (39%), in 40 it was below 0.90. In 86 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. cinkciarz_ loses the most ELO on Mirage (−56 ELO, win rate 52%). Got weaker: K/R −0.04, Rating −0.06, Headshots −5 pp. Unchanged in recent months: ADR at 79.3, Win rate at 47%. Last 30 days: 57 matches, win rate 56%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.