cimds

LV
162 matches tracked 43 matches in 30 days
Last updated:

How does cimds play?

Rating 1.00 (from 143 matches) K/R 0.72 ADR 80.9 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Strength
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 49%−1 pp · Ø 50% better than 45%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.99−0.01 · Ø 1.00 better than 31%
Pistol kills per match 2.8
Knife kills 2 in 162 matches

Impact

Average
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 26%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 30%
MVPs per match 3.0+0.8 · Ø 2.2 better than 96%
4Ks and aces 19x 4K, 6 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether cimds is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
34 matches · 41% win rate
In match 1 of the day +25 ELO
45 matches · 42% win rate
On Sundays +19 ELO, win rate 41%

cimds loses the most ELO on Dust 2: −49 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.37 · Nuke
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
41% better than 16%
0.71 better than 35%
79.4 better than 41%
1.01 better than 41%
52% of 121 duels better than 54%
40% of 10 situations better than 55%
Mirage30
50% better than 43%
0.67 better than 18%
75.8 better than 24%
0.88 better than 7%
51% of 118 duels right on the average
27% of 15 situations better than 18%
Anubis22
55% better than 59%
0.72 better than 37%
81.6 better than 51%
0.96 better than 23%
44% of 78 duels better than 11%
44% of 9 situations better than 64%
Ancient17
41% better than 17%
0.70 better than 28%
81.4 right on the average
0.95 better than 22%
50% of 74 duels better than 43%
55% of 11 situations better than 86%
Inferno16
63% better than 74%
0.73 better than 43%
81.7 better than 49%
1.00-
46% of 65 duels better than 14%
67% of 3 situations better than 95%
Nuke15
47% better than 24%
0.80 better than 67%
88.8 better than 76%
1.17-
65% of 49 duels better than 95%
60% of 5 situations better than 91%
Cache14
36% -
0.81 -
89.7 -
1.08-
51% of 73 duels -
50% of 10 situations -
Aim_map_faceit3
67% -
0.65 -
71.7 -
1.07-
65% of 57 duels -
65% of 57 situations -
Fistmap3
100% -
0.64 -
77.4 -
1.06-
64% of 61 duels -
64% of 61 situations -
Vertigo3
67% -
0.98 -
97.6 -
1.41-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cimds plays

Across 162 matches cimds averages K/R 0.72 and ADR 80.9; the rating across the 143 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 55 of 143 matches the rating was 1.10 or higher (38%), in 61 it was below 0.90. In 143 matches with detailed stats: 19 4Ks and 6 aces. Best month by rating: August 2026 at 1.05. cimds loses the most ELO on Dust 2 (−49 ELO, win rate 41%). Things go best on Mirage (+22 ELO, win rate 50%). Last 30 days: 43 matches, win rate 40%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.