chyrkalom

Japan
On FACEIT since 2019 263 matches tracked 76 matches in 30 days
Last updated:

How does chyrkalom play?

Rating 1.07 K/R 0.75 ADR 78.9 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 263 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.0
Knife kills 8 in 263 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 51%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 25x 4K, 4 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%, ELO at 2,453
▼ Got worse
K/R −0.08, Rating −0.08, ADR −9.0, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.82). Just below the average (0.75).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
40 matches · 48% win rate
On Anubis −1 ELO
34 matches · 56% win rate
Between 18:00 and 24:00 +155 ELO, win rate 43%
On Sundays −68 ELO, win rate 38%

chyrkalom loses the most ELO on Ancient: −1 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.17 · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
43% better than 18%
0.76 better than 57%
79.8 better than 41%
1.08 better than 61%
51% of 288 duels better than 45%
39% of 64 situations better than 49%
Mirage65
48% better than 30%
0.72 better than 35%
74.3 better than 15%
1.02 better than 40%
46% of 236 duels better than 18%
49% of 41 situations better than 78%
Ancient40
48% better than 35%
0.75 better than 48%
79.2 better than 34%
1.07 better than 59%
47% of 135 duels better than 26%
37% of 27 situations better than 48%
Anubis34
56% better than 60%
0.74 better than 43%
77.5 better than 25%
1.03 better than 41%
47% of 120 duels better than 22%
50% of 22 situations better than 77%
Nuke24
71% better than 92%
0.82 better than 76%
84.6 better than 60%
1.14 better than 73%
52% of 97 duels better than 45%
45% of 22 situations better than 60%
Inferno18
61% better than 62%
0.82 better than 68%
87.4 better than 62%
1.17 better than 69%
55% of 78 duels better than 54%
29% of 7 situations better than 27%
Cache6
33% -
0.63 -
72.7 -
0.99-
50% of 20 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chyrkalom plays

Across 263 matches chyrkalom averages K/R 0.75, ADR 78.9 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Nuke with a 71% win rate in 24 matches. In 114 of 263 matches the rating was 1.10 or higher (43%), in 80 it was below 0.90. In 230 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: July 2026 at 1.14. chyrkalom loses the most ELO on Ancient (−1 ELO, win rate 48%). Things go best on Mirage (+106 ELO, win rate 48%). Got weaker: K/R −0.08, Rating −0.08, ADR −9.0, Win rate −12 pp. Unchanged in recent months: Headshots at 51%, ELO at 2,453. Last 30 days: 76 matches, win rate 50%, net ELO +116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.