chuvashi

Ukraine
On FACEIT since 2018 409 matches tracked 136 matches in 30 days
Last updated:

How does chuvashi play?

Rating 1.01 K/R 0.72 ADR 78.0 from 409 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 409 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (337 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 55%+4 pp · Ø 51% better than 70%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.6
Knife kills 8 in 409 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 33%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 54x 4K, 5 aces in 337 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 12%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.12, Rating +0.18, ADR +12.4
= Stayed the same
Headshots at 55%, Win rate at 52%
▼ Got worse
ELO −166

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.62). Right on the average (0.74).

Patterns

From the last 409 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −115 ELO
62 matches · 45% win rate
On Anubis −17 ELO
64 matches · 58% win rate
Between 6:00 and 12:00 −197 ELO, win rate 43%
On Mondays +99 ELO, win rate 46%

chuvashi loses the most ELO in match 3 of the day: −115 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 38 · Cache
  3. Highest rating in a match: 2.51 · Mirage

Maps in detail

from the last 409 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
50% better than 35%
0.75 better than 47%
81.0 better than 44%
1.03 better than 41%
51% of 585 duels better than 42%
41% of 54 situations better than 58%
Dust 269
58% better than 68%
0.71 better than 29%
76.3 better than 23%
1.00 better than 29%
55% of 291 duels better than 66%
42% of 36 situations better than 59%
Anubis64
58% better than 63%
0.73 better than 39%
79.4 better than 37%
1.03 better than 40%
50% of 269 duels better than 36%
50% of 36 situations better than 77%
Ancient58
45% better than 22%
0.71 better than 28%
75.9 better than 19%
0.99 better than 29%
52% of 288 duels right on the average
43% of 28 situations better than 63%
Cache39
56% right on the average
0.73 better than 27%
79.5 better than 26%
1.01 better than 22%
51% of 204 duels better than 32%
25% of 16 situations better than 19%
Nuke15
53% better than 39%
0.65 better than 6%
70.8 better than 5%
0.88 better than 3%
44% of 62 duels better than 9%
44% of 9 situations better than 62%
Inferno11
45% -
0.65 -
70.7 -
0.93-
51% of 43 duels -
75% of 4 situations -
Vertigo6
67% -
0.87 -
89.0 -
1.20-
50% of 28 duels -
50% of 2 situations -
Aim_redline_faceit4
75% -
0.55 -
59.9 -
0.89-
56% of 57 duels -
49% of 45 situations -
Aim_map_faceit3
33% -
0.49 -
59.1 -
0.81-
49% of 57 duels -
49% of 57 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chuvashi plays

Across 409 matches chuvashi averages K/R 0.72, ADR 78.0 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Dust 2 with a 58% win rate in 69 matches. In 140 of 409 matches the rating was 1.10 or higher (34%), in 162 it was below 0.90. In 337 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: September 2026 at 1.06. chuvashi loses the most ELO in match 3 of the day (−115 ELO, win rate 45%). Things go best on Dust 2 (+111 ELO, win rate 58%). Improved over the last three months: K/R +0.12, Rating +0.18, ADR +12.4. Got weaker: ELO −166. Unchanged in recent months: Headshots at 55%, Win rate at 52%. Last 30 days: 136 matches, win rate 54%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.