churchd0gg

Australia
On FACEIT since 2015 96 matches tracked 28 matches in 30 days
ELO ▼ 94
2,487
30-day peak: 2,585
Rank OCE ▼ 66 places
#292
Australia #160 in Australia
30 days · prev. #226 · best #226
Last updated:

How does churchd0gg play?

Rating 1.23 (from 58 matches) K/R 0.86 ADR 88.3 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 58 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 12% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 2.9 from the last 92
Knife kills 1 in 92 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 7x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether churchd0gg is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 29 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.88.

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −1 ELO
20 matches · 40% win rate

churchd0gg loses the most ELO in match 2 of the day: −1 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Overpass
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 1.97 · Ancient

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% better than 44%
0.83 better than 83%
84.3 better than 65%
1.21 better than 92%
52% of 42 duels better than 54%
53% of 15 situations better than 87%
Ancient18
44% better than 24%
0.86 better than 92%
88.3 better than 81%
1.31-
55% of 44 duels better than 70%
58% of 12 situations better than 91%
Inferno15
53% right on the average
0.83 better than 80%
88.4 better than 78%
0.91-
50% of 6 duels better than 30%
100% of 1 situations better than 99%
Dust 214
64% -
0.85 -
89.0 -
1.26-
53% of 30 duels -
20% of 5 situations -
Cache10
50% -
0.97 -
94.5 -
1.42-
53% of 15 duels -
0% of 3 situations -
Anubis6
67% -
0.89 -
89.6 -
1.26-
53% of 17 duels -
67% of 3 situations -
Overpass4
100% -
0.75 -
82.0 -
1.12-
53% of 17 duels -
50% of 4 situations -
Nuke3
67% -
0.81 -
84.2 -
1.22-
43% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How churchd0gg plays

Across 96 matches churchd0gg averages K/R 0.86 and ADR 88.3; the rating across the 58 rated matches is 1.23. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 40% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 36 of 58 matches the rating was 1.10 or higher (62%), in 15 it was below 0.90. In 29 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.37. churchd0gg loses the most ELO in match 2 of the day (−1 ELO, win rate 40%). Last 30 days: 28 matches, win rate 50%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.