chupAA

Serbia
245 matches tracked 65 matches in 30 days
Last updated:

How does chupAA play?

Rating 1.00 (from 217 matches) K/R 0.73 ADR 82.4 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 217 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 2.8
Knife kills 1 in 245 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 16%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 37x 4K, 2 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 81%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 84%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +75
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −5.2, Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.75).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −128 ELO
27 matches · 44% win rate
On Mirage −126 ELO
45 matches · 58% win rate
In match 2 of the day −85 ELO
63 matches · 46% win rate

chupAA loses the most ELO from match 5 of the day: −128 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
51% better than 41%
0.71 better than 30%
78.9 better than 35%
1.00 better than 29%
51% of 277 duels better than 43%
32% of 38 situations better than 31%
Mirage45
58% better than 71%
0.72 better than 32%
82.1 better than 50%
0.95 better than 16%
46% of 194 duels better than 17%
64% of 14 situations better than 97%
Ancient42
50% better than 38%
0.76 right on the average
84.9 better than 63%
1.02 better than 39%
52% of 154 duels right on the average
45% of 22 situations better than 69%
Inferno33
58% right on the average
0.71 better than 21%
82.1 better than 39%
0.98 better than 12%
48% of 119 duels better than 18%
33% of 9 situations better than 36%
Anubis32
66% better than 86%
0.77 better than 60%
86.7 better than 75%
1.04 better than 45%
45% of 123 duels better than 14%
33% of 15 situations better than 37%
Nuke17
29% better than 1%
0.71 better than 24%
82.7 better than 50%
0.92 better than 8%
40% of 57 duels better than 3%
50% of 6 situations better than 74%

Compared with players on the same level who have at least 15 matches on the map.

How chupAA plays

Across 245 matches chupAA averages K/R 0.73 and ADR 82.4; the rating across the 217 rated matches is 1.00. Biggest strength: Utility damage per round at 5.1, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Anubis with a 66% win rate in 32 matches. In 77 of 217 matches the rating was 1.10 or higher (35%), in 96 it was below 0.90. In 173 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. chupAA loses the most ELO from match 5 of the day (−128 ELO, win rate 44%). Things go best on Anubis (+158 ELO, win rate 66%). Match no. 3 of the day goes best: 63% win rate, +48 ELO. Improved over the last three months: ELO +75. Got weaker: K/R −0.07, Rating −0.10, ADR −5.2, Win rate −8 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 65 matches, win rate 49%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.