chucky710

Brazil
On FACEIT since 2017 259 matches tracked 71 matches in 30 days
ELO ▲ 274
2,353
30-day peak: 2,353
Rank SA ▲ 1,764 places
#2,011
Brazil #1,293 in Brazil
30 days · prev. #3,775 · best #1,985
Last updated:

How does chucky710 play?

Rating 0.99 (from 234 matches) K/R 0.70 ADR 74.7 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 234 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.9
Knife kills 3 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 30x 4K, 3 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.10, Win rate +3 pp, ELO +567
= Stayed the same
K/R at 0.71, ADR at 74.7
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +13 ELO
25 matches · 36% win rate
From match 5 of the day +46 ELO
39 matches · 46% win rate
Between 18:00 and 24:00 +256 ELO, win rate 49%
On Mondays −56 ELO, win rate 48%

chucky710 loses the most ELO in match 4 of the day: +13 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.09 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
52% right on the average
0.71 better than 34%
74.5 better than 18%
1.00 better than 36%
51% of 322 duels right on the average
56% of 52 situations better than 89%
Mirage43
49% better than 37%
0.69 better than 25%
72.7 better than 13%
0.95 better than 22%
53% of 164 duels better than 61%
45% of 22 situations better than 72%
Nuke32
63% better than 74%
0.68 better than 14%
75.3 better than 16%
1.01 better than 34%
55% of 137 duels better than 62%
55% of 20 situations better than 84%
Ancient30
63% better than 83%
0.75 right on the average
80.9 better than 45%
1.03 right on the average
46% of 119 duels better than 21%
50% of 18 situations better than 79%
Cache29
69% -
0.69 -
71.8 -
1.00-
44% of 105 duels -
38% of 13 situations -
Inferno18
28% better than 1%
0.67 better than 16%
74.9 better than 18%
1.01 better than 33%
51% of 43 duels better than 31%
14% of 7 situations better than 8%
Vertigo8
50% -
0.73 -
76.3 -
1.00-
56% of 27 duels -
29% of 7 situations -
Anubis7
71% -
0.72 -
69.9 -
0.93-
40% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chucky710 plays

Across 259 matches chucky710 averages K/R 0.70 and ADR 74.7; the rating across the 234 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.7, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 57% headshots. The strongest map is Cache with a 69% win rate in 29 matches. In 80 of 234 matches the rating was 1.10 or higher (34%), in 94 it was below 0.90. In 191 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. chucky710 loses the most ELO in match 4 of the day (+13 ELO, win rate 36%). Things go best in match 3 of the day (+312 ELO, win rate 78%). Match no. 3 of the day goes best: 78% win rate, +312 ELO. Improved over the last three months: Rating +0.10, Win rate +3 pp, ELO +567. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.71, ADR at 74.7. Last 30 days: 71 matches, win rate 62%, net ELO +366.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.