chucka

Sweden
On FACEIT since 2017 335 matches tracked 94 matches in 30 days
ELO ▲ 38
3,109
30-day peak: 3,306
Rank EU ▼ 3,232 places
#5,295
Sweden #168 in Sweden
30 days · prev. #2,063 · best #2,020
Last updated:

How does chucka play?

Rating 1.08 K/R 0.77 ADR 84.3 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 335 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so just above the average (53%).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 2.9
Knife kills 4 in 335 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.5%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 45x 4K, 4 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +5.1, Win rate +3 pp, ELO +439
= Stayed the same
Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −116 ELO
28 matches · 43% win rate
On Nuke −80 ELO
22 matches · 55% win rate
On Ancient −69 ELO
44 matches · 50% win rate

chucka loses the most ELO on Dust 2: −116 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 2.71 · Mirage

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
52% better than 37%
0.79 better than 63%
85.6 better than 66%
1.10 better than 61%
54% of 702 duels better than 58%
43% of 77 situations better than 63%
Inferno51
53% better than 21%
0.74 better than 33%
81.4 better than 37%
1.03 better than 25%
55% of 241 duels better than 43%
29% of 24 situations better than 26%
Cache50
72% better than 86%
0.82 better than 61%
87.4 better than 61%
1.19 better than 70%
51% of 229 duels better than 27%
33% of 27 situations better than 36%
Ancient44
50% better than 31%
0.80 better than 70%
88.3 better than 78%
1.12 better than 69%
61% of 166 duels better than 90%
32% of 25 situations better than 31%
Dust 228
43% better than 13%
0.74 better than 41%
81.5 better than 47%
1.02 better than 31%
49% of 146 duels better than 30%
31% of 16 situations better than 28%
Nuke22
55% better than 40%
0.66 better than 7%
75.5 better than 17%
0.88 better than 3%
50% of 116 duels better than 31%
20% of 10 situations better than 12%
Anubis3
67% -
0.56 -
68.9 -
0.83-
40% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chucka plays

Across 335 matches chucka averages K/R 0.77, ADR 84.3 and a rating of 1.08. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Cache with a 72% win rate in 50 matches. In 160 of 335 matches the rating was 1.10 or higher (48%), in 106 it was below 0.90. In 243 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. chucka loses the most ELO on Dust 2 (−116 ELO, win rate 43%). Things go best on Cache (+148 ELO, win rate 72%). Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.1, Win rate +3 pp, ELO +439. Unchanged in recent months: Headshots at 54%. Last 30 days: 94 matches, win rate 53%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.