chuQu

Poland
259 matches tracked 65 matches in 30 days
Last updated:

How does chuQu play?

Rating 0.97 (from 239 matches) K/R 0.70 ADR 76.7 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 239 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.5
Knife kills 14 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 32x 4K, 0 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%, ELO at 1,797
▼ Got worse
K/R −0.06, Rating −0.18, ADR −5.1, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −151 ELO
54 matches · 41% win rate
On Cache −87 ELO
24 matches · 67% win rate
Between 12:00 and 18:00 −53 ELO, win rate 43%
On Fridays −54 ELO, win rate 40%

chuQu loses the most ELO on Ancient: −151 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.96 · Cache

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
52% better than 54%
0.69 better than 32%
75.8 better than 31%
0.96 better than 33%
47% of 274 duels better than 31%
30% of 30 situations better than 27%
Ancient54
41% better than 18%
0.69 better than 26%
73.4 better than 14%
0.96 better than 28%
43% of 217 duels better than 11%
45% of 44 situations better than 67%
Nuke37
46% better than 19%
0.75 better than 46%
80.8 better than 41%
1.02 better than 37%
47% of 148 duels better than 23%
24% of 17 situations better than 14%
Dust 230
50% right on the average
0.60 better than 4%
67.0 better than 4%
0.83 better than 4%
43% of 128 duels better than 14%
22% of 9 situations better than 15%
Anubis28
46% better than 31%
0.65 better than 14%
73.1 better than 17%
0.90 better than 12%
33% of 94 duels better than 1%
47% of 17 situations better than 75%
Cache24
67% -
0.86 -
91.6 -
1.20-
57% of 103 duels -
32% of 19 situations -
Inferno9
44% -
0.71 -
78.7 -
0.91-
35% of 34 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chuQu plays

Across 259 matches chuQu averages K/R 0.70 and ADR 76.7; the rating across the 239 rated matches is 0.97. Most room to improve: Opening duels won at 46%, better than only 17% of level 9 players. Averages 15.6 kills per match with 49% headshots. The strongest map is Cache with a 67% win rate in 24 matches. In 75 of 239 matches the rating was 1.10 or higher (31%), in 99 it was below 0.90. In 238 matches with detailed stats: 32 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. chuQu loses the most ELO on Ancient (−151 ELO, win rate 41%). Things go best in match 1 of the day (+111 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +111 ELO. Got weaker: K/R −0.06, Rating −0.18, ADR −5.1, Win rate −9 pp. Unchanged in recent months: Headshots at 49%, ELO at 1,797. Last 30 days: 65 matches, win rate 45%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.