chrstph

Hungary
On FACEIT since 2024 281 matches tracked 20 matches in 30 days
ELO ▲ 154
2,033
30-day peak: 2,033
Rank EU
#219,989
Hungary #1,086 in Hungary
Last updated:

How does chrstph play?

Rating 0.97 K/R 0.68 ADR 75.6 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 281 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.7
Knife kills 7 in 281 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.3%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 14%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 31x 4K, 3 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −6.3, Headshots −2 pp, Win rate −7 pp, ELO −144

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −159 ELO
40 matches · 35% win rate
On Nuke −125 ELO
25 matches · 52% win rate
Between 12:00 and 18:00 −37 ELO, win rate 43%
On Tuesdays −176 ELO, win rate 41%

chrstph loses the most ELO in match 3 of the day: −159 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Highest rating in a match: 2.08 · Cache
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno74
50% better than 38%
0.65 better than 15%
72.6 better than 13%
0.94 better than 21%
47% of 324 duels better than 21%
32% of 38 situations better than 36%
Ancient47
51% better than 49%
0.76 better than 58%
83.8 better than 62%
1.06 better than 61%
49% of 265 duels better than 38%
41% of 32 situations better than 57%
Cache46
61% -
0.74 -
79.1 -
1.05-
59% of 200 duels -
31% of 35 situations -
Dust 244
43% better than 21%
0.69 better than 26%
75.2 better than 21%
0.96 better than 25%
48% of 195 duels better than 31%
30% of 30 situations better than 30%
Nuke25
52% better than 39%
0.65 better than 7%
71.3 better than 6%
0.92 better than 11%
41% of 81 duels better than 5%
64% of 14 situations better than 93%
Mirage21
52% right on the average
0.65 better than 14%
72.9 better than 15%
0.94 better than 23%
40% of 82 duels better than 5%
58% of 12 situations better than 92%
Anubis15
47% better than 32%
0.64 better than 9%
75.6 better than 21%
0.86 better than 4%
53% of 66 duels better than 61%
43% of 7 situations better than 66%
Vertigo5
40% -
0.59 -
63.2 -
0.87-
40% of 20 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chrstph plays

Across 281 matches chrstph averages K/R 0.68, ADR 75.6 and a rating of 0.97. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 39% headshots. The strongest map is Cache with a 61% win rate in 46 matches. In 89 of 281 matches the rating was 1.10 or higher (32%), in 128 it was below 0.90. In 208 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. chrstph loses the most ELO in match 3 of the day (−159 ELO, win rate 35%). Things go best in match 2 of the day (+136 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +136 ELO. Got weaker: K/R −0.05, Rating −0.08, ADR −6.3, Headshots −2 pp, Win rate −7 pp, ELO −144. Last 30 days: 20 matches, win rate 60%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.