chrome_ace
Name history of chrome_ace
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average47% headshots and so well below the average (53%).
Impact
Average2.2 MVPs per match and so clearly below the average (2.4).
Utility and deaths
Average23% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.12. Last 3 months: 1.09 (at the start 1.04). Slightly above the average (1.06).
Damage per round (ADR)
Best month: September 2026 with 82.6. Last 3 months: 81.0 (at the start 77.0). Just below the average (81.3).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months unchanged at 47%. Well below the average (53%).
Matches won (win rate)
Best month: July 2026 with 69%. Last 3 months: 51% (at the start 67%). Clearly below the average (54%).
Best month: October 2026 with 2,966. Last 3 months: 2,966 (at the start 2,916).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 181 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
chrome_ace loses the most ELO in match 2 of the day: −26 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Highest rating in a match: 2.22 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 181 matchesCompared with players on the same level who have at least 15 matches on the map.
How chrome_ace plays
Across 181 matches chrome_ace averages K/R 0.76, ADR 79.8 and a rating of 1.07. Biggest strength: Opening duels won at 58%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Mirage with a 64% win rate in 81 matches. In 74 of 181 matches the rating was 1.10 or higher (41%), in 65 it was below 0.90. In 120 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. chrome_ace loses the most ELO in match 2 of the day (−26 ELO, win rate 45%). Things go best on Mirage (+98 ELO, win rate 64%). Match no. 3 of the day goes best: 70% win rate, −32 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +4.0, ELO +50. Got weaker: Win rate −16 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 21 matches, win rate 71%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.