chrome_ace

South Korea
181 matches tracked 21 matches in 30 days
Last updated:

How does chrome_ace play?

Rating 1.07 K/R 0.76 ADR 79.8 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 181 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 34%+22 pp · Ø 12% better than 95%
K/D 1.09+0.02 · Ø 1.07 better than 52%
Pistol kills per match 3.3
Knife kills 9 in 181 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 33%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 24x 4K, 3 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 1%
Utility damage per round 2.2−1.6 · Ø 3.8 better than 7%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +4.0, ELO +50
= Stayed the same
Headshots at 47%
▼ Got worse
Win rate −16 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
31 matches · 45% win rate
In match 1 of the day +59 ELO
36 matches · 44% win rate
On Fridays +27 ELO, win rate 48%

chrome_ace loses the most ELO in match 2 of the day: −26 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.22 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
64% better than 85%
0.79 better than 63%
81.8 better than 47%
1.11 better than 64%
59% of 343 duels better than 84%
39% of 49 situations right on the average
Dust 249
49% better than 28%
0.81 better than 72%
82.6 better than 51%
1.14 better than 69%
57% of 211 duels better than 73%
44% of 27 situations better than 64%
Ancient18
56% right on the average
0.68 better than 14%
74.1 better than 12%
0.94 better than 13%
57% of 90 duels better than 75%
50% of 10 situations better than 79%
Anubis16
38% better than 6%
0.61 better than 3%
68.4 better than 2%
0.82 better than 1%
43% of 56 duels better than 8%
50% of 10 situations better than 77%
Nuke9
67% -
0.87 -
86.1 -
1.30-
55% of 40 duels -
20% of 5 situations -
Cache5
40% -
0.65 -
73.0 -
0.86-
47% of 17 duels -
50% of 6 situations -
Inferno3
33% -
0.70 -
74.5 -
0.95-
46% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chrome_ace plays

Across 181 matches chrome_ace averages K/R 0.76, ADR 79.8 and a rating of 1.07. Biggest strength: Opening duels won at 58%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Mirage with a 64% win rate in 81 matches. In 74 of 181 matches the rating was 1.10 or higher (41%), in 65 it was below 0.90. In 120 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. chrome_ace loses the most ELO in match 2 of the day (−26 ELO, win rate 45%). Things go best on Mirage (+98 ELO, win rate 64%). Match no. 3 of the day goes best: 70% win rate, −32 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +4.0, ELO +50. Got weaker: Win rate −16 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 21 matches, win rate 71%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.