chrispff

Poland
On FACEIT since 2018 75 matches tracked 53 matches in 30 days
Last updated:

How does chrispff play?

Rating 1.06 K/R 0.74 ADR 79.8 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 75 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.9
Knife kills 1 in 75 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 10x 4K, 0 aces in 57 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether chrispff is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: June 2026 with 0.81.

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
28 matches · 39% win rate

chrispff loses the most ELO in match 1 of the day: ±0 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.21 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 20%
0.74 better than 53%
78.6 better than 41%
1.05 better than 59%
56% of 102 duels better than 79%
15% of 13 situations better than 4%
Anubis15
40% better than 15%
0.73 better than 46%
78.9 better than 39%
1.05 better than 57%
46% of 48 duels better than 20%
50% of 16 situations better than 80%
Ancient12
58% -
0.69 -
74.4 -
0.95-
56% of 36 duels -
20% of 5 situations -
Dust 29
44% -
0.77 -
84.8 -
1.09-
60% of 40 duels -
0% of 5 situations -
Nuke8
50% -
0.83 -
85.8 -
1.15-
65% of 43 duels -
100% of 1 situations -
Cache5
60% -
0.92 -
98.8 -
1.36-
60% of 20 duels -
67% of 3 situations -
Inferno3
33% -
0.58 -
66.1 -
0.84-
45% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chrispff plays

Across 75 matches chrispff averages K/R 0.74, ADR 79.8 and a rating of 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 28 of 75 matches the rating was 1.10 or higher (37%), in 25 it was below 0.90. In 57 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.17. chrispff loses the most ELO in match 1 of the day (±0 ELO, win rate 39%). Last 30 days: 53 matches, win rate 47%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.