chris--

Brazil
118 matches tracked
ELO ▼ 1
2,373
30-day peak: 2,374
Rank SA ▼ 102 places
#1,873
Brazil #1,215 in Brazil
30 days · prev. #1,771 · best #1,771
Last updated:

How does chris-- play?

Rating 0.86 K/R 0.59 ADR 65.0 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.84−0.19 · Ø 1.03 better than 1%
Pistol kills per match 2.6
Knife kills 1 in 118 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 8.2% of rounds and so well below the average (13.4%).

2K rounds 8.2%−5.2 pp · Ø 13.4% better than 1%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 2%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 5x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.12, ADR −4.7, Win rate −19 pp, ELO −76

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.55 (at the start 0.62). Well below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −44 ELO
32 matches · 41% win rate
On Dust 2 −13 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 −54 ELO, win rate 39%

chris-- loses the most ELO in match 1 of the day: −44 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Ancient
  2. Highest rating in a match: 2.15 · Mirage
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
49% better than 37%
0.59 better than 2%
64.6 better than 1%
0.87 better than 7%
43% of 234 duels better than 10%
44% of 34 situations better than 69%
Dust 222
45% better than 27%
0.60 better than 2%
65.6 better than 1%
0.83 better than 2%
38% of 90 duels better than 3%
27% of 11 situations better than 22%
Ancient15
73% better than 98%
0.61 better than 3%
64.9 better than 1%
0.85 better than 3%
54% of 54 duels better than 62%
33% of 9 situations better than 38%
Anubis6
33% -
0.48 -
58.4 -
0.74-
27% of 15 duels -
40% of 5 situations -
Cache6
67% -
0.62 -
66.1 -
0.92-
70% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chris-- plays

Across 118 matches chris-- averages K/R 0.59, ADR 65.0 and a rating of 0.86. Most room to improve: Rating at 0.86, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 12.9 kills per match with 52% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 21 of 118 matches the rating was 1.10 or higher (18%), in 69 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. chris-- loses the most ELO in match 1 of the day (−44 ELO, win rate 41%). Things go best on Mirage (+3 ELO, win rate 49%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.07, Rating −0.12, ADR −4.7, Win rate −19 pp, ELO −76. Last 30 days: 5 matches, win rate 20%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.