chp0nk991

Kyrgyzstan
On FACEIT since 2021 195 matches tracked 122 matches in 30 days
ELO ▲ 342
2,411
30-day peak: 2,411
Rank EU
#70,693
Kyrgyzstan #242 in Kyrgyzstan
Last updated:

How does chp0nk991 play?

Rating 1.12 (from 147 matches) K/R 0.79 ADR 83.3 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 26% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 3.3
Knife kills 7 in 195 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 30x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +14 pp, ELO +369
= Stayed the same
K/R at 0.79, Rating at 1.12, ADR at 83.5
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
54 matches · 44% win rate
In match 3 of the day −18 ELO
32 matches · 41% win rate
Between 0:00 and 6:00 +26 ELO, win rate 43%
On Sundays +1 ELO, win rate 29%

chp0nk991 loses the most ELO on Mirage: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
44% better than 21%
0.77 better than 62%
81.1 right on the average
1.09 better than 67%
51% of 205 duels right on the average
29% of 24 situations better than 23%
Anubis42
45% better than 27%
0.79 better than 71%
81.4 better than 53%
1.10 better than 71%
56% of 189 duels better than 72%
33% of 15 situations better than 42%
Dust 233
36% better than 7%
0.82 better than 81%
85.7 better than 72%
1.21 better than 91%
54% of 122 duels better than 62%
29% of 14 situations better than 27%
Ancient31
58% better than 68%
0.79 better than 70%
85.7 better than 71%
1.09 better than 66%
46% of 142 duels better than 20%
39% of 23 situations better than 54%
Nuke13
62% -
0.84 -
86.1 -
1.11-
51% of 39 duels -
67% of 3 situations -
Inferno10
90% -
0.77 -
81.0 -
1.11-
75% of 36 duels -
60% of 5 situations -
Cache8
38% -
0.81 -
86.5 -
1.12-
56% of 39 duels -
0% of 6 situations -
Overpass4
50% -
0.72 -
83.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How chp0nk991 plays

Across 195 matches chp0nk991 averages K/R 0.79 and ADR 83.3; the rating across the 147 rated matches is 1.12. Biggest strength: Rating at 1.12, better than 79% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Inferno with a 90% win rate in 10 matches. In 79 of 147 matches the rating was 1.10 or higher (54%), in 35 it was below 0.90. In 127 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. chp0nk991 loses the most ELO on Mirage (−25 ELO, win rate 44%). Things go best in match 1 of the day (+48 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +48 ELO. Improved over the last three months: Headshots +3 pp, Win rate +14 pp, ELO +369. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 83.5. Last 30 days: 122 matches, win rate 53%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.