chomis666

Russia
On FACEIT since 2025 292 matches tracked 126 matches in 30 days
ELO ▲ 258
2,368
30-day peak: 2,519
Rank EU
#80,928
Russia #23,031 in Russia
Last updated:
Next update possible in 56m 28s

How does chomis666 play?

Rating 1.14 K/R 0.80 ADR 86.8 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 292 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.1
Knife kills 6 in 292 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 73%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 50x 4K, 6 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +294
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.15, ADR −10.7, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.78 (at the start 0.89). Slightly above the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −83 ELO
42 matches · 55% win rate
In match 1 of the day −5 ELO
60 matches · 45% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 45%
On Sundays −43 ELO, win rate 38%

chomis666 loses the most ELO on Anubis: −83 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.62 · Anubis

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
56% better than 66%
0.83 better than 83%
88.7 better than 83%
1.18 better than 87%
58% of 502 duels better than 83%
45% of 75 situations better than 72%
Dust 269
49% better than 39%
0.81 better than 78%
88.3 better than 80%
1.16 better than 83%
51% of 276 duels right on the average
44% of 45 situations better than 68%
Anubis42
55% better than 57%
0.81 better than 76%
89.2 better than 84%
1.14 better than 78%
56% of 178 duels better than 73%
31% of 32 situations better than 32%
Nuke30
43% better than 14%
0.79 better than 61%
83.4 better than 55%
1.13 better than 69%
53% of 98 duels right on the average
36% of 25 situations better than 40%
Ancient22
41% better than 18%
0.73 better than 42%
77.6 better than 30%
1.03 right on the average
49% of 84 duels better than 35%
47% of 17 situations better than 73%
Cache10
50% -
0.64 -
73.8 -
0.91-
50% of 40 duels -
60% of 5 situations -
Inferno10
40% -
0.79 -
88.5 -
1.09-
55% of 42 duels -
40% of 10 situations -
Vertigo5
60% -
0.80 -
89.5 -
1.15-
36% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chomis666 plays

Across 292 matches chomis666 averages K/R 0.80, ADR 86.8 and a rating of 1.14. Biggest strength: Rating at 1.14, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 104 matches. In 147 of 292 matches the rating was 1.10 or higher (50%), in 75 it was below 0.90. In 233 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: July 2026 at 1.26. chomis666 loses the most ELO on Anubis (−83 ELO, win rate 55%). Things go best on Mirage (+101 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp, ELO +294. Got weaker: K/R −0.11, Rating −0.15, ADR −10.7, Win rate −7 pp. Last 30 days: 126 matches, win rate 52%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.