chochlikkk

Monaco
107 matches tracked 31 matches in 30 days
Last updated:

How does chochlikkk play?

Rating 1.00 (from 86 matches) K/R 0.71 ADR 78.0 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 86 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Rarely on the AWP.
EntryRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 53%+2 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 66%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 34%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.99−0.04 · Ø 1.03 better than 53%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 32%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 17x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +7 pp, ELO +112
= Stayed the same
K/R at 0.72, ADR at 78.6
▼ Got worse
Rating −0.06, Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
34 matches · 53% win rate
Between 18:00 and 24:00 +11 ELO, win rate 51%

chochlikkk loses the most ELO on Mirage: −19 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.48 · Nuke
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 62%
0.72 right on the average
77.6 better than 41%
0.98 better than 43%
48% of 169 duels better than 37%
53% of 19 situations better than 87%
Ancient25
40% better than 18%
0.73 better than 56%
79.3 better than 48%
1.07 better than 80%
63% of 136 duels better than 98%
27% of 11 situations better than 24%
Anubis19
74% better than 99%
0.72 better than 55%
77.1 better than 42%
1.04-
58% of 74 duels better than 86%
29% of 7 situations better than 32%
Dust 212
75% -
0.66 -
71.1 -
0.92-
42% of 38 duels -
60% of 5 situations -
Cache7
43% -
0.63 -
70.9 -
0.80-
40% of 25 duels -
25% of 4 situations -
Nuke5
80% -
0.94 -
107.9 -
1.29-
70% of 37 duels -
0% of 2 situations -
Inferno3
33% -
0.54 -
70.7 -
0.65-
43% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chochlikkk plays

Across 107 matches chochlikkk averages K/R 0.71 and ADR 78.0; the rating across the 86 rated matches is 1.00. Biggest strength: Rounds with first kill at 13%, better than 88% of level 7 players. Most room to improve: Utility damage per round at 3.0, better than only 23% of level 7 players. Averages 16.4 kills per match with 43% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 27 of 86 matches the rating was 1.10 or higher (31%), in 34 it was below 0.90. In 82 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. chochlikkk loses the most ELO on Mirage (−19 ELO, win rate 53%). Things go best on Ancient (+29 ELO, win rate 40%). Improved over the last three months: Win rate +7 pp, ELO +112. Got weaker: Rating −0.06, Headshots −2 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.6. Last 30 days: 31 matches, win rate 65%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.