chl99

Georgia
On FACEIT since 2026 329 matches tracked 116 matches in 30 days
Last updated:

How does chl99 play?

Rating 1.03 K/R 0.75 ADR 84.3 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 329 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.4
Knife kills 5 in 329 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 58x 4K, 4 aces in 306 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp, ELO +557
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.12, ADR −6.0, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.81). Right on the average (0.74).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −77 ELO
98 matches · 43% win rate
On Inferno −25 ELO
29 matches · 48% win rate
Between 18:00 and 24:00 +28 ELO, win rate 41%
On Sundays −56 ELO, win rate 38%

chl99 loses the most ELO on Mirage: −77 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 2.15 · Anubis
  3. Most kills in a match: 56 · Anubis

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
43% better than 20%
0.73 right on the average
83.4 better than 65%
0.99 better than 39%
50% of 618 duels better than 45%
34% of 61 situations better than 40%
Dust 275
41% better than 16%
0.72 better than 41%
81.4 better than 52%
0.97 better than 28%
47% of 409 duels better than 26%
39% of 44 situations better than 55%
Ancient52
62% better than 84%
0.77 better than 64%
86.4 better than 74%
1.07 better than 65%
54% of 261 duels better than 66%
37% of 30 situations better than 48%
Anubis40
63% better than 85%
0.78 better than 71%
87.9 better than 86%
1.07 better than 64%
53% of 227 duels better than 61%
48% of 31 situations better than 75%
Inferno29
48% better than 35%
0.76 better than 67%
84.9 better than 68%
1.05 better than 57%
49% of 139 duels better than 33%
56% of 16 situations better than 89%
Cache19
37% -
0.81 -
88.5 -
1.14-
56% of 105 duels -
38% of 13 situations -
Nuke11
64% -
0.88 -
90.1 -
1.20-
58% of 66 duels -
43% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chl99 plays

Across 329 matches chl99 averages K/R 0.75, ADR 84.3 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 141 of 329 matches the rating was 1.10 or higher (43%), in 122 it was below 0.90. In 306 matches with detailed stats: 58 4Ks and 4 aces. Best month by rating: July 2026 at 1.14. chl99 loses the most ELO on Mirage (−77 ELO, win rate 43%). Things go best on Dust 2 (+124 ELO, win rate 41%). Match no. 2 of the day goes best: 63% win rate, +97 ELO. Improved over the last three months: Headshots +8 pp, ELO +557. Got weaker: K/R −0.07, Rating −0.12, ADR −6.0, Win rate −13 pp. Last 30 days: 116 matches, win rate 49%, net ELO +224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.