chky-

Brunei
On FACEIT since 2013 255 matches tracked 58 matches in 30 days
Last updated:

How does chky- play?

Rating 1.03 K/R 0.71 ADR 78.6 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 255 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 5 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 81%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +227
= Stayed the same
K/R at 0.71, Rating at 1.03, ADR at 78.5
▼ Got worse
Headshots −5 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −160 ELO
55 matches · 42% win rate
In match 2 of the day −78 ELO
60 matches · 43% win rate
On Wednesdays −61 ELO, win rate 34%

chky- loses the most ELO on Dust 2: −160 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno58
57% better than 60%
0.74 better than 42%
80.0 better than 36%
1.08 right on the average
55% of 293 duels better than 56%
36% of 39 situations better than 46%
Dust 255
42% better than 18%
0.72 better than 38%
78.2 better than 34%
1.03 better than 46%
50% of 212 duels better than 40%
43% of 37 situations better than 66%
Cache45
62% -
0.72 -
80.2 -
1.05-
51% of 211 duels -
58% of 26 situations -
Ancient38
45% better than 27%
0.69 better than 22%
76.7 better than 24%
0.95 better than 21%
49% of 183 duels better than 35%
30% of 23 situations better than 30%
Nuke28
46% better than 19%
0.65 better than 9%
76.1 better than 21%
0.95 better than 17%
45% of 95 duels better than 13%
38% of 16 situations better than 44%
Anubis22
45% better than 27%
0.74 better than 46%
78.7 better than 36%
1.09 better than 67%
45% of 104 duels better than 15%
41% of 17 situations better than 60%
Mirage9
67% -
0.71 -
79.4 -
1.00-
63% of 35 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chky- plays

Across 255 matches chky- averages K/R 0.71, ADR 78.6 and a rating of 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 40% headshots. The strongest map is Cache with a 62% win rate in 45 matches. In 104 of 255 matches the rating was 1.10 or higher (41%), in 87 it was below 0.90. In 188 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. chky- loses the most ELO on Dust 2 (−160 ELO, win rate 42%). Things go best on Anubis (+40 ELO, win rate 45%). Match no. 4 of the day goes best: 64% win rate, +18 ELO. Improved over the last three months: ELO +227. Got weaker: Headshots −5 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.03, ADR at 78.5. Last 30 days: 58 matches, win rate 47%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.