chir1

AR
304 matches tracked 103 matches in 30 days
ELO ▲ 189
2,005
30-day peak: 2,005
Rank SA ▼ 621 places
#6,317 #1,406 in AR
30 days · before #5,696 · best #5,696
Last updated:

How does chir1 play?

Rating 1.03 (from 111 matches) K/R 0.71 ADR 73.1 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 111 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4.0 pp better than 2%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 45%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.8+0.2 better than 66%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 79%
AWP share of kills 2%−9 pp better than 13%
K/D 1.01−0.02 better than 38%
Pistol kills per match 2.6
Knife kills 6 in 304 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 32%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.2 better than 23%
4Ks and aces 30x 4K, 3 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 2.3−1.8 better than 6%
Enemies flashed per round 0.76+0.46 better than 99%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp, ELO +156
= Stayed the same
ADR at 72.7
▼ Got worse
K/R −0.04, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74).

Patterns

From the last 304 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −74 ELO
118 matches · 44% wins
On Anubis −51 ELO
25 matches · 52% wins
On Mirage −50 ELO
73 matches · 47% wins

chir1 loses the most ELO from match 5 of the day: −74 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Dust 2
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
45% better than 24%
0.72 better than 40%
74.4 better than 19%
1.09–
45% of 228 duels better than 16%
46% of 57 situations better than 72%
Mirage73
47% better than 31%
0.67 better than 17%
70.4 better than 6%
0.90–
56% of 196 duels better than 75%
40% of 45 situations better than 54%
Inferno50
66% better than 85%
0.79 better than 64%
78.9 better than 30%
1.17–
57% of 112 duels better than 66%
39% of 31 situations better than 51%
Nuke31
48% better than 27%
0.68 better than 15%
68.5 better than 2%
0.97–
46% of 93 duels better than 18%
32% of 22 situations better than 32%
Anubis25
52% better than 45%
0.66 better than 14%
70.4 better than 6%
0.96–
56% of 59 duels better than 73%
38% of 8 situations better than 47%
Cache24
46% –
0.74 –
74.9 –
1.12–
56% of 57 duels –
33% of 15 situations –
Ancient19
32% better than 5%
0.65 better than 11%
70.9 better than 6%
0.91–
51% of 35 duels better than 46%
36% of 14 situations better than 46%

Compared with players on the same level who have at least 15 matches on the map.

How chir1 plays

Across 304 matches chir1 averages K/R 0.71 and ADR 73.1; the rating across the 111 rated matches is 1.03. Biggest strength: Utility with impact at 41%. That is better than 88% of players on level 10. Most room to improve: Rounds with first kill at 6%. That is better than only 2% of players on level 10. On average 15.5 kills per match, 56% of them headshots. The strongest map is Inferno with a 66% win rate in 50 matches. In 47 of 111 matches the rating was 1.10 or higher (42%), in 37 it was below 0.90. In 240 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. chir1 loses the most ELO from match 5 of the day (−74 ELO, win rate 44%). Things go best on Inferno (+50 ELO, win rate 66%). Improved over the last three months: Win rate +5 pp, ELO +156. Got weaker: K/R −0.04, Headshots −3 pp. Unchanged in recent months: ADR at 72.7. Last 30 days: 103 matches, win rate 52%, ELO balance −8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.