chiponikkk

Russia
On FACEIT since 2022 73 matches tracked 18 matches in 30 days
ELO ▲ 11
2,383
30-day peak: 2,397
Rank EU
#77,239
Russia #21,590 in Russia
Last updated:

How does chiponikkk play?

Rating 1.17 K/R 0.82 ADR 85.9 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 73 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.24+0.21 · Ø 1.03 better than 94%
Pistol kills per match 3.3
Knife kills 3 in 73 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 15x 4K, 3 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether chiponikkk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +46 ELO
23 matches · 57% win rate

chiponikkk loses the most ELO in match 2 of the day: +46 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.94 · Mirage
  2. Most kills in a match: 43 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
69% better than 96%
0.86 better than 91%
92.8 better than 92%
1.24 better than 94%
61% of 108 duels better than 93%
62% of 13 situations better than 96%
Dust 218
56% better than 66%
0.79 better than 72%
80.2 better than 46%
1.13 better than 77%
62% of 66 duels better than 93%
18% of 11 situations better than 8%
Ancient10
70% -
0.82 -
85.9 -
1.16-
64% of 39 duels -
63% of 8 situations -
Anubis9
56% -
0.66 -
71.6 -
0.89-
41% of 29 duels -
30% of 10 situations -
Inferno3
67% -
0.80 -
81.5 -
1.23-
30% of 10 duels -
100% of 1 situations -
Nuke3
67% -
0.88 -
91.8 -
1.25-
53% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chiponikkk plays

Across 73 matches chiponikkk averages K/R 0.82, ADR 85.9 and a rating of 1.17. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 57% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 37 of 73 matches the rating was 1.10 or higher (51%), in 18 it was below 0.90. In 73 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.18. chiponikkk loses the most ELO in match 2 of the day (+46 ELO, win rate 57%). Things go best on Mirage (+25 ELO, win rate 69%). Match no. 1 of the day goes best: 68% win rate, +16 ELO. Last 30 days: 18 matches, win rate 67%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.