chipa1

Russia
On FACEIT since 2025 159 matches tracked
Last updated:

How does chipa1 play?

Rating 1.09 K/R 0.78 ADR 83.5 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 159 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 19% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.5
Knife kills 3 in 159 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.4%).

2K rounds 10.6%−2.8 pp · Ø 13.4% better than 3%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +220
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.29, Rating −0.40, ADR −26.9, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.63 (at the start 0.92). Well below the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −84 ELO
33 matches · 45% win rate
On Dust 2 −53 ELO
26 matches · 54% win rate
Between 0:00 and 6:00 −54 ELO, win rate 38%

chipa1 loses the most ELO in match 1 of the day: −84 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 3.29 · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% better than 55%
0.81 better than 81%
85.5 better than 74%
1.13 better than 80%
54% of 222 duels better than 67%
38% of 40 situations right on the average
Ancient29
55% better than 58%
0.81 better than 81%
83.2 better than 61%
1.15 better than 87%
47% of 120 duels better than 26%
63% of 19 situations better than 95%
Dust 226
54% better than 59%
0.82 better than 85%
87.0 better than 81%
1.18 better than 89%
56% of 114 duels better than 75%
39% of 18 situations better than 53%
Nuke22
59% better than 62%
0.81 better than 73%
89.6 better than 81%
1.11 better than 66%
51% of 117 duels better than 39%
23% of 13 situations better than 14%
Anubis19
42% better than 21%
0.58 better than 2%
68.9 better than 5%
0.79 better than 2%
47% of 62 duels better than 25%
38% of 8 situations right on the average
Inferno4
25% -
0.62 -
76.0 -
0.90-
33% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chipa1 plays

Across 159 matches chipa1 averages K/R 0.78, ADR 83.5 and a rating of 1.09. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 65 of 159 matches the rating was 1.10 or higher (41%), in 66 it was below 0.90. In 70 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.29. chipa1 loses the most ELO in match 1 of the day (−84 ELO, win rate 45%). Things go best from match 5 of the day (+156 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +156 ELO. Improved over the last three months: ELO +220. Got weaker: K/R −0.29, Rating −0.40, ADR −26.9, Win rate −9 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 5 matches, win rate 20%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.