chillmanz

Ukraine
46 matches tracked
Last updated:

How does chillmanz play?

Rating 1.29 (from 26 matches) K/R 0.87 ADR 91.3 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 26 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 38% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 4% very weak below 0.75 4%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
DamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Weapons and aim

Strength
Where do the kills come from?

1.49 K/D and so well above the average (1.02).

Headshot rate 59%+10 pp · Ø 49% better than 95%
K/D 1.49+0.47 · Ø 1.02 better than 99%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

5.7 MVPs per match and so well above the average (2.3).

MVPs per match 5.7+3.4 · Ø 2.3 better than 99%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 59% of rounds and so well below the average (72%). Lower is better.

Deaths per round 59%−13 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether chillmanz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 46 before.

Kills per round (K/R)

0.59
JunJulAugSepOct

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Aim_map_faceit
  2. Highest rating in a match: 2.57 · Mirage
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
71% -
0.91 -
94.4 -
1.41-
67% of 18 duels -
67% of 3 situations -
Mirage8
75% -
1.06 -
105.6 -
1.69-
67% of 18 duels -
33% of 3 situations -
Anubis5
60% -
0.96 -
102.7 -
1.36-
63% of 19 duels -
50% of 2 situations -
Awp_orange4
100% -
0.61 -
62.1 -
1.01-
61% of 90 duels -
61% of 90 situations -
Aim_map_faceit3
67% -
0.58 -
57.6 -
0.98-
60% of 57 duels -
60% of 57 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chillmanz plays

Across 46 matches chillmanz averages K/R 0.87 and ADR 91.3; the rating across the 26 rated matches is 1.29. Biggest strength: K/D at 1.49, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.7 kills per match with 59% headshots. In 17 of 26 matches the rating was 1.10 or higher (65%), in 2 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.