chila

Isle of Man
344 matches tracked 28 matches in 30 days
ELO ▼ 106
2,523
30-day peak: 2,629
Rank EU
#46,051
Isle of Man #55 in Isle of Man
Last updated:

How does chila play?

Rating 1.08 K/R 0.77 ADR 81.5 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 344 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.9
Knife kills 1 in 344 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 42x 4K, 4 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 3%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +313
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.13, ADR −11.7, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.75 (at the start 0.85). Just above the average (0.74).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −167 ELO
44 matches · 39% win rate
On Anubis −50 ELO
44 matches · 50% win rate
Between 6:00 and 12:00 −46 ELO, win rate 42%
On Mondays −30 ELO, win rate 37%

chila loses the most ELO in match 4 of the day: −167 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.28 · Mirage
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
47% better than 27%
0.79 better than 70%
84.8 better than 67%
1.09 better than 66%
56% of 451 duels better than 75%
45% of 56 situations better than 70%
Dust 287
54% better than 53%
0.75 right on the average
79.5 better than 40%
1.05 right on the average
53% of 392 duels better than 55%
46% of 48 situations better than 73%
Ancient55
56% better than 60%
0.78 better than 60%
79.2 better than 32%
1.10 better than 66%
59% of 230 duels better than 83%
38% of 32 situations right on the average
Anubis44
50% better than 40%
0.76 better than 56%
81.1 better than 48%
1.07 better than 57%
48% of 212 duels better than 27%
31% of 26 situations better than 29%
Inferno29
52% better than 31%
0.74 better than 38%
79.1 better than 27%
1.05 better than 36%
50% of 117 duels better than 22%
50% of 8 situations better than 76%
Nuke15
40% better than 10%
0.88 better than 87%
89.2 better than 78%
1.23 better than 86%
62% of 74 duels better than 94%
31% of 13 situations better than 27%
Cache10
50% -
0.74 -
77.6 -
1.02-
45% of 60 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chila plays

Across 344 matches chila averages K/R 0.77, ADR 81.5 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 46% headshots. The strongest map is Ancient with a 56% win rate in 55 matches. In 166 of 344 matches the rating was 1.10 or higher (48%), in 110 it was below 0.90. In 263 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: July 2026 at 1.18. chila loses the most ELO in match 4 of the day (−167 ELO, win rate 39%). Things go best in match 1 of the day (+242 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +242 ELO. Improved over the last three months: Win rate +4 pp, ELO +313. Got weaker: K/R −0.10, Rating −0.13, ADR −11.7, Headshots −4 pp. Last 30 days: 28 matches, win rate 43%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.