chiivasregal

Belgium
On FACEIT since 2020 336 matches tracked 94 matches in 30 days
Last updated:

How does chiivasregal play?

Rating 1.01 K/R 0.72 ADR 78.8 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 336 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.1
Knife kills 1 in 336 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 46x 4K, 10 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +404
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 78.5, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −130 ELO
111 matches · 47% win rate
On Ancient −8 ELO
53 matches · 49% win rate
On Mondays −51 ELO, win rate 41%

chiivasregal loses the most ELO on Mirage: −130 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Highest rating in a match: 2.57 · Ancient
  3. Most kills in a match: 37 · Cache

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
47% better than 30%
0.68 better than 21%
76.1 better than 23%
0.96 better than 24%
51% of 404 duels right on the average
33% of 69 situations better than 36%
Inferno61
57% better than 59%
0.75 right on the average
79.7 better than 36%
1.05 better than 47%
50% of 229 duels better than 28%
17% of 41 situations better than 10%
Dust 256
48% better than 37%
0.73 better than 43%
79.7 better than 43%
1.01 better than 39%
55% of 233 duels better than 70%
46% of 39 situations better than 74%
Ancient53
49% better than 38%
0.77 better than 62%
83.0 better than 57%
1.07 better than 62%
53% of 241 duels better than 55%
34% of 35 situations better than 42%
Anubis18
44% better than 24%
0.66 better than 14%
78.8 better than 36%
0.86 better than 5%
54% of 84 duels better than 63%
29% of 7 situations better than 27%
Nuke16
69% better than 90%
0.78 better than 58%
80.6 better than 40%
1.15 better than 72%
53% of 60 duels right on the average
50% of 10 situations better than 76%
Cache14
57% -
0.72 -
77.1 -
1.04-
59% of 46 duels -
45% of 11 situations -
Vertigo4
25% -
0.64 -
72.8 -
0.89-
41% of 17 duels -
33% of 3 situations -
Aim_crashz_dust_1on13
67% -
0.61 -
70.0 -
1.01-
61% of 59 duels -
61% of 59 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chiivasregal plays

Across 336 matches chiivasregal averages K/R 0.72, ADR 78.8 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 122 of 336 matches the rating was 1.10 or higher (36%), in 131 it was below 0.90. In 272 matches with detailed stats: 46 4Ks and 10 aces. Best month by rating: August 2026 at 1.06. chiivasregal loses the most ELO on Mirage (−130 ELO, win rate 47%). Things go best on Dust 2 (+70 ELO, win rate 48%). From match no. 5 of the day on, things go best: 56% win rate, −16 ELO. Improved over the last three months: Headshots +3 pp, ELO +404. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 78.5, Win rate at 51%. Last 30 days: 94 matches, win rate 49%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.