chiN

Russia
On FACEIT since 2013 164 matches tracked 50 matches in 30 days
ELO ▼ 76
3,029
30-day peak: 3,130
Rank EU ▲ 628 places
#7,257
Russia #1,993 in Russia
30 days · prev. #7,885 · best #6,149
Last updated:

How does chiN play?

Rating 1.11 K/R 0.77 ADR 82.8 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 164 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.2
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so right on the average (13.5%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 30x 4K, 3 aces in 154 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 6.4+2.5 · Ø 3.9 better than 95%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether chiN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.77
JulAugSepOct

Best month: July 2026 with 0.79.

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −34 ELO
23 matches · 43% win rate
On Anubis −30 ELO
21 matches · 52% win rate
On Sundays −13 ELO, win rate 52%

chiN loses the most ELO on Cache: −34 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.20 · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
59% better than 63%
0.81 better than 74%
88.7 better than 79%
1.17 better than 81%
54% of 133 duels better than 60%
25% of 20 situations better than 18%
Nuke40
65% better than 72%
0.77 right on the average
82.8 better than 52%
1.12 better than 63%
47% of 144 duels better than 18%
36% of 14 situations better than 39%
Inferno30
73% better than 83%
0.79 better than 54%
83.6 better than 46%
1.16 better than 59%
59% of 133 duels better than 63%
58% of 19 situations better than 86%
Cache23
43% better than 8%
0.68 better than 9%
74.1 better than 10%
0.97 better than 9%
53% of 105 duels better than 38%
33% of 12 situations better than 38%
Anubis21
52% better than 37%
0.75 right on the average
82.5 better than 55%
1.05 better than 46%
57% of 103 duels better than 75%
62% of 13 situations better than 92%
Dust 25
60% -
0.71 -
74.0 -
1.06-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chiN plays

Across 164 matches chiN averages K/R 0.77, ADR 82.8 and a rating of 1.11. Biggest strength: Utility damage per round at 6.4, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Inferno with a 73% win rate in 30 matches. In 75 of 164 matches the rating was 1.10 or higher (46%), in 44 it was below 0.90. In 154 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. chiN loses the most ELO on Cache (−34 ELO, win rate 43%). Things go best in match 3 of the day (+63 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +63 ELO. Last 30 days: 50 matches, win rate 58%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.