cheryTiggo4

USA
226 matches tracked 27 matches in 30 days
Last updated:

How does cheryTiggo4 play?

Rating 1.08 (from 185 matches) K/R 0.78 ADR 84.8 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 2.9
Knife kills 6 in 226 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 76%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 37x 4K, 1 ace in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 91%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.13, ELO +68
= Stayed the same
ADR at 85.5
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −81 ELO
44 matches · 43% win rate
On Nuke −29 ELO
34 matches · 41% win rate
On Fridays −55 ELO, win rate 43%

cheryTiggo4 loses the most ELO on Anubis: −81 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Mirage
  2. Most kills in a match: 41 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
46% better than 32%
0.76 better than 67%
81.6 better than 61%
1.05 better than 65%
57% of 235 duels better than 83%
30% of 44 situations better than 27%
Anubis44
43% better than 26%
0.78 better than 77%
86.1 better than 81%
1.06 better than 73%
58% of 148 duels better than 86%
20% of 30 situations better than 11%
Nuke34
41% better than 13%
0.80 better than 70%
87.6 better than 77%
1.06 better than 57%
57% of 164 duels better than 75%
27% of 22 situations better than 21%
Ancient28
54% better than 67%
0.75 better than 59%
85.1 better than 73%
1.02 better than 55%
54% of 78 duels better than 68%
36% of 11 situations better than 44%
Dust 221
52% better than 54%
0.77 better than 71%
81.3 better than 59%
1.08 better than 72%
58% of 72 duels better than 87%
40% of 10 situations right on the average
Inferno20
70% better than 95%
0.86 better than 94%
87.7 better than 86%
1.21 better than 94%
51% of 88 duels right on the average
55% of 11 situations better than 84%
Cache6
83% -
0.90 -
92.6 -
1.26-
62% of 37 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cheryTiggo4 plays

Across 226 matches cheryTiggo4 averages K/R 0.78 and ADR 84.8; the rating across the 185 rated matches is 1.08. Biggest strength: Utility hit rate at 42%, better than 91% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 17.6 kills per match with 40% headshots. The strongest map is Inferno with a 70% win rate in 20 matches. In 82 of 185 matches the rating was 1.10 or higher (44%), in 57 it was below 0.90. In 143 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. cheryTiggo4 loses the most ELO on Anubis (−81 ELO, win rate 43%). Things go best on Mirage (+31 ELO, win rate 46%). Match no. 4 of the day goes best: 63% win rate, −26 ELO. Improved over the last three months: K/R +0.04, Rating +0.13, ELO +68. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: ADR at 85.5. Last 30 days: 27 matches, win rate 56%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.