cherro

Turkey
97 matches tracked 30 matches in 30 days
Last updated:

How does cherro play?

Rating 1.16 K/R 0.82 ADR 83.6 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 97 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 63%+13 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 39%+28 pp · Ø 11% better than 99%
K/D 1.19+0.19 · Ø 1.00 better than 94%
Pistol kills per match 3.3
Knife kills 1 in 97 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 77%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 91%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 11x 4K, 4 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether cherro is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: July 2026 with 1.03.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
31 matches · 39% win rate
In match 1 of the day −48 ELO
41 matches · 29% win rate
Between 12:00 and 18:00 +27 ELO, win rate 35%

cherro loses the most ELO on Mirage: −52 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 45 · Inferno
  3. Highest rating in a match: 2.95 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
39% better than 13%
0.88 better than 94%
88.0 better than 84%
1.22 better than 94%
62% of 176 duels better than 96%
42% of 19 situations better than 62%
Dust 225
56% better than 69%
0.85 better than 92%
85.2 better than 75%
1.24 better than 95%
65% of 134 duels better than 97%
38% of 16 situations right on the average
Anubis19
42% better than 21%
0.82 better than 88%
83.2 better than 66%
1.19 better than 94%
65% of 91 duels better than 99%
38% of 16 situations right on the average
Inferno14
21% -
0.77 -
78.2 -
1.08-
57% of 63 duels -
25% of 12 situations -
Ancient4
0% -
0.64 -
73.5 -
0.81-
64% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cherro plays

Across 97 matches cherro averages K/R 0.82, ADR 83.6 and a rating of 1.16. Biggest strength: Opening duels won at 63%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 9 players. Averages 18.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 56% win rate in 25 matches. In 48 of 97 matches the rating was 1.10 or higher (49%), in 30 it was below 0.90. In 87 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: July 2026 at 1.46. cherro loses the most ELO on Mirage (−52 ELO, win rate 39%). Things go best on Dust 2 (+55 ELO, win rate 56%). Last 30 days: 30 matches, win rate 40%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.