chernoslive_
Compared with 620 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 4% of rounds and so well below the average (9%).
Clutch
Average52% of 1v1s won and so well above the average (37%).
Weapons and aim
Average0.66 K/D and so well below the average (0.91).
Impact
Weakness1.2 MVPs per match and so well below the average (1.8).
Utility and deaths
Weakness25% of nades dealing damage or blinding and so well below the average (33%).
Progress
One value per month, dashed line is the level 2 averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.33 · Mirage
- Most kills in a match: 20 · Mirage
- Longest win streak: 3 wins in a row · Mirage
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How chernoslive_ plays
Across 41 matches chernoslive_ averages K/R 0.49, ADR 56.0 and a rating of 0.70. Biggest strength: Clutch 1v1 won at 52%, better than 98% of level 2 players. Most room to improve: Damage per round (ADR) at 56.0, better than only 1% of level 2 players. Averages 10.6 kills per match with 36% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 2 of 41 matches the rating was 1.10 or higher (5%), in 30 it was below 0.90. In 41 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 41 matches, win rate 56%, net ELO −54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.