chelsea--

Russia
On FACEIT since 2017 83 matches tracked 38 matches in 30 days
ELO ▲ 27
2,126
30-day peak: 2,126
Rank EU
#168,223
Russia #47,733 in Russia
Last updated:

How does chelsea-- play?

Rating 1.10 K/R 0.78 ADR 82.5 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 83 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.7
Knife kills 2 in 83 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 86%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 9x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether chelsea-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 71 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.78
JulAugSepOct

Best month: July 2026 with 0.89.

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −30 ELO
20 matches · 40% win rate
On Mirage −25 ELO
33 matches · 58% win rate

chelsea-- loses the most ELO in match 2 of the day: −30 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 76%
0.76 better than 61%
81.0 better than 52%
1.08 better than 69%
47% of 154 duels better than 26%
44% of 18 situations better than 69%
Dust 221
57% better than 70%
0.70 better than 30%
78.0 better than 35%
1.01 better than 42%
45% of 92 duels better than 20%
38% of 13 situations right on the average
Nuke8
63% -
0.90 -
89.8 -
1.27-
57% of 46 duels -
60% of 5 situations -
Ancient7
57% -
0.86 -
88.3 -
1.24-
53% of 36 duels -
50% of 4 situations -
Anubis7
43% -
0.91 -
96.2 -
1.21-
73% of 33 duels -
43% of 7 situations -
Inferno5
20% -
0.64 -
71.3 -
0.84-
42% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chelsea-- plays

Across 83 matches chelsea-- averages K/R 0.78, ADR 82.5 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 54% headshots. The strongest map is Mirage with a 58% win rate in 33 matches. In 37 of 83 matches the rating was 1.10 or higher (45%), in 29 it was below 0.90. In 71 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.35. chelsea-- loses the most ELO in match 2 of the day (−30 ELO, win rate 40%). Things go best on Dust 2 (+22 ELO, win rate 57%). Match no. 1 of the day goes best: 62% win rate, −2 ELO. Last 30 days: 38 matches, win rate 53%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.