cheesy_da

Russia
On FACEIT since 2019 119 matches tracked 57 matches in 30 days
Last updated:
Next update possible in 1h 13m

How does cheesy_da play?

Rating 1.02 K/R 0.70 ADR 75.9 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.3
Knife kills 3 in 119 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 18x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 97%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether cheesy_da is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
24 matches · 42% win rate
Between 6:00 and 12:00 +55 ELO, win rate 48%
On Sundays +5 ELO, win rate 48%

cheesy_da loses the most ELO in match 1 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 46 · Nuke
  3. Highest rating in a match: 1.95 · Mirage

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
70% better than 96%
0.72 better than 36%
78.4 better than 34%
1.03 better than 43%
46% of 127 duels better than 20%
41% of 22 situations better than 59%
Mirage33
61% better than 81%
0.74 better than 46%
79.2 better than 39%
1.06 better than 55%
52% of 114 duels right on the average
38% of 34 situations better than 46%
Ancient17
41% better than 16%
0.65 better than 9%
73.8 better than 12%
0.99 better than 31%
47% of 60 duels better than 21%
29% of 17 situations better than 25%
Anubis16
56% better than 63%
0.63 better than 6%
69.3 better than 4%
0.94 better than 16%
37% of 71 duels better than 1%
63% of 8 situations better than 92%
Nuke9
56% -
0.69 -
72.5 -
1.02-
44% of 36 duels -
33% of 9 situations -
Inferno8
38% -
0.65 -
72.5 -
0.95-
50% of 26 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cheesy_da plays

Across 119 matches cheesy_da averages K/R 0.70, ADR 75.9 and a rating of 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Dust 2 with a 70% win rate in 33 matches. In 42 of 119 matches the rating was 1.10 or higher (35%), in 43 it was below 0.90. In 119 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. cheesy_da loses the most ELO in match 1 of the day (±0 ELO, win rate 42%). Things go best on Dust 2 (+126 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +55 ELO. Last 30 days: 57 matches, win rate 58%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.