cheerful
Name history of cheerful
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does cheerful play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average44% of 1v1s won and so just above the average (42%).
Weapons and aim
Strength63% headshots and so well above the average (53%).
Impact
StrengthExactly 3 kills in 5.2% of rounds and so well above the average (4.2%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.16. Last 3 months: 1.15 (at the start 1.08). Clearly above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 88.0. Last 3 months: 86.6 (at the start 82.1). Clearly above the average (80.9).
Share of headshot kills
Best month: August 2026 with 64%. Last 3 months unchanged at 63%. Well above the average (53%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 59% (at the start 51%). Well above the average (53%).
Best month: July 2026 with 3,386. Last 3 months: 3,277 (at the start 3,272).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 167 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
cheerful loses the most ELO on Ancient: −74 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Anubis
- Highest rating in a match: 2.46 · Dust 2
- Most kills in a match: 35 · Anubis
Maps in detail
from the last 167 matchesCompared with players on the same level who have at least 15 matches on the map.
How cheerful plays
Across 167 matches cheerful averages K/R 0.81, ADR 85.6 and a rating of 1.14. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 63% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 80 of 167 matches the rating was 1.10 or higher (48%), in 40 it was below 0.90. In 125 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. cheerful loses the most ELO on Ancient (−74 ELO, win rate 48%). Things go best on Mirage (+159 ELO, win rate 59%). Match no. 3 of the day goes best: 63% win rate, −57 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.5, Win rate +8 pp. Unchanged in recent months: Headshots at 63%, ELO at 3,277. Last 30 days: 23 matches, win rate 52%, net ELO +4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.