cheerful

Italy
On FACEIT since 2019 180 matches tracked 23 matches in 30 days
ELO ▲ 36
3,306
30-day peak: 3,309
Rank EU ▲ 177 places
#2,400
Italy #3 in Italy
30 days · prev. #2,577 · best #2,350
Last updated:
Next update possible in 9m 35s

How does cheerful play?

Rating 1.14 K/R 0.81 ADR 85.6 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 167 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.1
Knife kills 1 in 167 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 29x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +4.5, Win rate +8 pp
= Stayed the same
Headshots at 63%, ELO at 3,277
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −74 ELO
25 matches · 48% win rate
On Dust 2 −50 ELO
52 matches · 52% win rate
On Thursdays −36 ELO, win rate 50%

cheerful loses the most ELO on Ancient: −74 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.46 · Dust 2
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 69%
0.82 better than 75%
85.7 better than 67%
1.15 better than 75%
52% of 185 duels better than 46%
37% of 27 situations better than 43%
Dust 252
52% better than 38%
0.81 better than 73%
86.8 better than 71%
1.15 better than 72%
52% of 196 duels better than 47%
40% of 30 situations right on the average
Ancient25
48% better than 26%
0.80 better than 70%
83.5 better than 56%
1.08 better than 57%
56% of 82 duels better than 70%
29% of 14 situations better than 25%
Anubis17
65% better than 81%
0.78 better than 63%
83.9 better than 62%
1.11 better than 65%
57% of 63 duels better than 75%
27% of 11 situations better than 22%
Cache11
82% -
0.83 -
88.9 -
1.19-
54% of 54 duels -
57% of 7 situations -
Nuke4
50% -
0.72 -
78.1 -
1.06-
15% of 13 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cheerful plays

Across 167 matches cheerful averages K/R 0.81, ADR 85.6 and a rating of 1.14. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 63% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 80 of 167 matches the rating was 1.10 or higher (48%), in 40 it was below 0.90. In 125 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. cheerful loses the most ELO on Ancient (−74 ELO, win rate 48%). Things go best on Mirage (+159 ELO, win rate 59%). Match no. 3 of the day goes best: 63% win rate, −57 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.5, Win rate +8 pp. Unchanged in recent months: Headshots at 63%, ELO at 3,277. Last 30 days: 23 matches, win rate 52%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.