cheddori

Turkey
On FACEIT since 2018 292 matches tracked 62 matches in 30 days
ELO ▲ 122
2,021
30-day peak: 2,021
Rank EU
#228,578
Turkey #6,641 in Turkey
Last updated:

How does cheddori play?

Rating 0.99 K/R 0.72 ADR 80.1 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 292 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.0
Knife kills 3 in 292 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 40x 4K, 2 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +289
= Stayed the same
K/R at 0.72, ADR at 79.9, Headshots at 43%
▼ Got worse
Rating −0.06, Win rate −17 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
101 matches · 51% win rate
From match 5 of the day +54 ELO
69 matches · 48% win rate
Between 12:00 and 18:00 +44 ELO, win rate 43%
On Saturdays −21 ELO, win rate 33%

cheddori loses the most ELO on Dust 2: −34 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.10 · Cache
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
51% better than 48%
0.72 better than 41%
80.2 better than 48%
0.98 better than 32%
49% of 555 duels better than 38%
33% of 61 situations better than 37%
Mirage101
57% better than 72%
0.75 better than 56%
82.4 better than 60%
1.01 better than 45%
53% of 649 duels better than 61%
36% of 61 situations better than 45%
Cache39
62% -
0.76 -
81.8 -
1.08-
53% of 220 duels -
52% of 25 situations -
Inferno34
38% better than 11%
0.67 better than 15%
74.8 better than 14%
0.95 better than 16%
50% of 171 duels better than 33%
25% of 16 situations better than 19%
Nuke10
50% -
0.66 -
74.0 -
0.94-
47% of 53 duels -
29% of 7 situations -
Ancient5
40% -
0.58 -
64.8 -
0.76-
33% of 30 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cheddori plays

Across 292 matches cheddori averages K/R 0.72, ADR 80.1 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 43% headshots. The strongest map is Cache with a 62% win rate in 39 matches. In 102 of 292 matches the rating was 1.10 or higher (35%), in 120 it was below 0.90. In 235 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. cheddori loses the most ELO on Dust 2 (−34 ELO, win rate 51%). Things go best on Mirage (+90 ELO, win rate 57%). Match no. 4 of the day goes best: 67% win rate, +82 ELO. Improved over the last three months: ELO +289. Got weaker: Rating −0.06, Win rate −17 pp. Unchanged in recent months: K/R at 0.72, ADR at 79.9, Headshots at 43%. Last 30 days: 62 matches, win rate 52%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.