cheatakoff

Russia
243 matches tracked 32 matches in 30 days
Last updated:

How does cheatakoff play?

Rating 0.99 (from 203 matches) K/R 0.73 ADR 79.8 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 203 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+2 pp · Ø 49% better than 74%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 71%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 92%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 84%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so well above the average (43%).

Headshot rate 49%+6 pp · Ø 43% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 28%
K/D 0.99+0.03 · Ø 0.96 better than 74%
Pistol kills per match 1.8
Knife kills 3 in 243 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (12.8%).

2K rounds 13.7%+0.9 pp · Ø 12.8% better than 82%
3K rounds 3.7%+0.1 pp · Ø 3.6% better than 60%
MVPs per match 2.0−0.1 · Ø 2.1 better than 47%
4Ks and aces 26x 4K, 3 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.24).

Utility hit rate 30%−5 pp · Ø 35% better than 27%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 74%
Enemies flashed per round 0.39+0.15 · Ø 0.24 better than 83%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.04, Rating +0.12, Win rate +4 pp
= Stayed the same
ADR at 80.7, Headshots at 49%
▼ Got worse
ELO −155

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.93
AprMayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.74 (at the start 0.70). Slightly above the average (0.70).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −89 ELO
35 matches · 31% win rate
On Mirage −69 ELO
82 matches · 44% win rate
Between 12:00 and 18:00 −27 ELO, win rate 41%
On Tuesdays −52 ELO, win rate 36%

cheatakoff loses the most ELO in match 3 of the day: −89 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.31 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
44% better than 35%
0.73 better than 70%
80.7 better than 71%
0.98 better than 59%
52% of 276 duels better than 70%
37% of 30 situations better than 49%
Anubis55
45% better than 34%
0.70 right on the average
75.8 better than 39%
0.98 better than 57%
51% of 177 duels better than 65%
38% of 24 situations better than 55%
Ancient39
38% better than 14%
0.73 better than 67%
78.1 better than 54%
0.98 better than 62%
48% of 118 duels better than 47%
50% of 18 situations better than 83%
Dust 223
57% better than 75%
0.73 better than 73%
84.7 better than 87%
0.99 better than 65%
44% of 144 duels better than 25%
27% of 11 situations better than 22%
Inferno20
40% better than 19%
0.70 better than 64%
78.7 better than 64%
0.95 better than 56%
53% of 62 duels better than 76%
27% of 11 situations better than 26%
Cache14
50% -
0.85 -
88.9 -
1.22-
59% of 44 duels -
57% of 7 situations -
Nuke9
67% -
0.66 -
74.4 -
0.94-
53% of 40 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cheatakoff plays

Across 243 matches cheatakoff averages K/R 0.73 and ADR 79.8; the rating across the 203 rated matches is 0.99. Biggest strength: Headshot rate at 49%, better than 83% of level 4 players. Averages 15.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 73 of 203 matches the rating was 1.10 or higher (36%), in 84 it was below 0.90. In 167 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: October 2026 at 1.30. cheatakoff loses the most ELO in match 3 of the day (−89 ELO, win rate 31%). Things go best on Dust 2 (+59 ELO, win rate 57%). Match no. 1 of the day goes best: 52% win rate, +58 ELO. Improved over the last three months: K/R +0.04, Rating +0.12, Win rate +4 pp. Got weaker: ELO −155. Unchanged in recent months: ADR at 80.7, Headshots at 49%. Last 30 days: 32 matches, win rate 47%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.