che6uRek666

Russia
On FACEIT since 2016 103 matches tracked
Last updated:

How does che6uRek666 play?

Rating 1.06 K/R 0.74 ADR 82.3 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 103 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 13%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.0
Knife kills 3 in 103 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.3%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 6x 4K, 0 aces in 60 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 96%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 93%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +20 pp, ELO +217
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.06, ADR −6.7

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
31 matches · 55% win rate
In match 3 of the day ±0 ELO
21 matches · 52% win rate
Between 12:00 and 18:00 −26 ELO, win rate 51%

che6uRek666 loses the most ELO on Mirage: −26 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
65% better than 91%
0.76 better than 60%
84.6 better than 68%
1.11 better than 74%
50% of 111 duels better than 42%
38% of 32 situations right on the average
Mirage31
55% better than 64%
0.70 better than 33%
78.0 better than 37%
1.02 right on the average
48% of 100 duels better than 34%
36% of 25 situations better than 44%
Ancient13
38% -
0.74 -
86.5 -
1.02-
48% of 31 duels -
33% of 6 situations -
Anubis8
63% -
0.76 -
81.2 -
1.04-
59% of 22 duels -
0% of 2 situations -
Nuke8
38% -
0.72 -
79.7 -
1.04-
45% of 40 duels -
38% of 8 situations -
Cache3
67% -
0.86 -
96.9 -
1.22-
100% of 3 duels -
60% of 5 situations -
Inferno3
100% -
0.77 -
78.5 -
1.14-
71% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How che6uRek666 plays

Across 103 matches che6uRek666 averages K/R 0.74, ADR 82.3 and a rating of 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 65% win rate in 37 matches. In 46 of 103 matches the rating was 1.10 or higher (45%), in 31 it was below 0.90. In 60 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. che6uRek666 loses the most ELO on Mirage (−26 ELO, win rate 55%). Things go best in match 2 of the day (±0 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate. Improved over the last three months: Headshots +2 pp, Win rate +20 pp, ELO +217. Got weaker: K/R −0.05, Rating −0.06, ADR −6.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.