chayJESUS

Brazil
On FACEIT since 2018 165 matches tracked 13 matches in 30 days
ELO ▲ 148
3,674
30-day peak: 3,674
Rank SA ▲ 1 place
#6
Brazil #6 in Brazil
30 days · prev. #7 · best #5
Last updated:

How does chayJESUS play?

Rating 1.34 (from 131 matches) K/R 0.95 ADR 99.8 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 131 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 50% good 1.10 to 1.29 13% normal 0.90 to 1.09 11% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (12%).

Rounds with first kill 16%+4 pp · Ø 12% better than 92%
Opening duels won 61%+6 pp · Ø 55% better than 90%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 9%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 94%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.12).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 19%+5 pp · Ø 14% better than 76%
K/D 1.36+0.24 · Ø 1.12 better than 91%
Pistol kills per match 3.3
Knife kills 10 in 165 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.6%).

2K rounds 18.0%+3.4 pp · Ø 14.6% better than 97%
3K rounds 7.0%+2.4 pp · Ø 4.6% better than 97%
MVPs per match 3.2+0.6 · Ø 2.6 better than 92%
4Ks and aces 35x 4K, 6 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.35).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.2+0.3 · Ø 3.9 better than 58%
Enemies flashed per round 0.50+0.15 · Ø 0.35 better than 89%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.96, Rating at 1.34, ADR at 100.1, ELO at 3,674
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: September 2026 with 1.05. Last 3 months: 0.96 (at the start 0.94). Well above the average (0.79).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −46 ELO
20 matches · 40% win rate
On Mondays −53 ELO, win rate 44%

chayJESUS loses the most ELO in match 4 of the day: −46 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.73 · Dust 2
  4. Most kills in a match: 45 · Nuke

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
64% better than 71%
0.99 better than 97%
104.0 better than 97%
1.40 better than 95%
65% of 331 duels better than 91%
41% of 32 situations better than 54%
Mirage24
50% better than 18%
0.85 better than 70%
90.8 better than 71%
1.14 right on the average
61% of 92 duels better than 84%
27% of 11 situations better than 14%
Ancient20
60% better than 53%
0.90 better than 89%
97.8 better than 94%
1.31 better than 93%
62% of 104 duels better than 89%
30% of 10 situations better than 26%
Nuke18
33% better than 3%
0.97 better than 98%
101.8 better than 98%
1.31-
52% of 60 duels better than 47%
18% of 11 situations better than 7%
Anubis12
50% -
0.97 -
100.9 -
1.40-
46% of 37 duels -
50% of 4 situations -
Inferno8
88% -
0.93 -
89.9 -
1.37-
64% of 33 duels -
33% of 6 situations -
Cache7
29% -
0.90 -
97.6 -
1.25-
60% of 50 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chayJESUS plays

Across 165 matches chayJESUS averages K/R 0.95 and ADR 99.8; the rating across the 131 rated matches is 1.34. Biggest strength: Damage per round (ADR) at 99.8, better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 9% of level 10 · 3,500+ ELO players. Averages 20.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 64% win rate in 76 matches. In 95 of 131 matches the rating was 1.10 or higher (73%), in 21 it was below 0.90. In 96 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: September 2026 at 1.50. chayJESUS loses the most ELO in match 4 of the day (−46 ELO, win rate 40%). Things go best on Dust 2 (+513 ELO, win rate 64%). From match no. 5 of the day on, things go best: 70% win rate, +164 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.96, Rating at 1.34, ADR at 100.1, ELO at 3,674. Last 30 days: 13 matches, win rate 69%, net ELO +287.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.