charisma

Kazakhstan
On FACEIT since 2021 310 matches tracked 143 matches in 30 days
ELO ▲ 255
2,323
30-day peak: 2,533
Rank EU
#93,051
Kazakhstan #3,396 in Kazakhstan
Last updated:

How does charisma play?

Rating 0.94 K/R 0.70 ADR 78.1 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 310 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 2.9
Knife kills 4 in 310 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 45x 4K, 1 ace in 310 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether charisma is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 310 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −173 ELO
82 matches · 51% win rate
On Mirage −30 ELO
95 matches · 47% win rate
Between 18:00 and 24:00 +19 ELO, win rate 45%
On Sundays +60 ELO, win rate 44%

charisma loses the most ELO on Dust 2: −173 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.28 · Cache
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
47% better than 31%
0.69 better than 25%
77.3 better than 31%
0.92 better than 13%
51% of 612 duels right on the average
29% of 38 situations better than 23%
Dust 282
51% better than 48%
0.67 better than 16%
75.7 better than 21%
0.92 better than 12%
46% of 402 duels better than 20%
36% of 44 situations better than 48%
Ancient38
58% better than 68%
0.67 better than 15%
75.5 better than 19%
0.88 better than 7%
49% of 187 duels better than 35%
33% of 15 situations better than 38%
Nuke32
50% better than 32%
0.75 better than 45%
81.9 better than 46%
1.02 better than 39%
52% of 193 duels better than 45%
47% of 19 situations better than 65%
Anubis31
45% better than 27%
0.72 better than 36%
80.7 better than 47%
0.96 better than 21%
51% of 193 duels better than 43%
39% of 23 situations better than 56%
Inferno17
47% better than 26%
0.75 better than 47%
82.3 better than 47%
1.00 better than 25%
49% of 94 duels better than 27%
63% of 8 situations better than 95%
Cache15
80% -
0.79 -
84.7 -
1.07-
55% of 95 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How charisma plays

Across 310 matches charisma averages K/R 0.70, ADR 78.1 and a rating of 0.94. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 48% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 96 of 310 matches the rating was 1.10 or higher (31%), in 145 it was below 0.90. In 310 matches with detailed stats: 45 4Ks and 1 ace. charisma loses the most ELO on Dust 2 (−173 ELO, win rate 51%). Things go best in match 1 of the day (+61 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +61 ELO. Last 30 days: 143 matches, win rate 54%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.